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TypelessData in .Asset file

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We have been saving Mesh inside .Asset file. Those mesh are generated inside Unity.

However, we found out our .Asset file to be extra large for no reason.

Code (CSharp):
  1.     - channelMask: 0
  2.       offset: 0
  3.       stride: 0
  4.       dividerOp: 0
  5.       frequency: 0
  6.     - channelMask: 0
  7.       offset: 0
  8.       stride: 0
  9.       dividerOp: 0
  10.       frequency: 0
  11.     m_DataSize: 200108
  12.     _typelessdata:...
TypelessData in .Asset file

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