Hello,
First, I searched about jittering objects, but I found only stuff related to camera or collision but that's not the problem here.
I am setting up a space game. I want to achieve a pseudo-realistic feel, so the spaceship has to go very fast to reach the next planet in the system.
My spaceship has a rigidbody and it moves with "addForce". Velocity is limited with a max sqrMagnitude on the rigidbody.
Camera looks from bird-view-above onto the spaceship. Camera itself uses Lerp to move...
Object jittering at fast speed, no matter if addForce or something other.
First, I searched about jittering objects, but I found only stuff related to camera or collision but that's not the problem here.
I am setting up a space game. I want to achieve a pseudo-realistic feel, so the spaceship has to go very fast to reach the next planet in the system.
My spaceship has a rigidbody and it moves with "addForce". Velocity is limited with a max sqrMagnitude on the rigidbody.
Camera looks from bird-view-above onto the spaceship. Camera itself uses Lerp to move...
Object jittering at fast speed, no matter if addForce or something other.