I have a calculated matrix, and I need to instantiate a new object with exact the same transformation as the matrix describes.
Do I really have to extract position, rotation, and scale values from the matrix, or there is a nice and simple way to assign the whole matrix to Transform, which I haven't found yet?
Do I really have to extract position, rotation, and scale values from the matrix, or there is a nice and simple way to assign the whole matrix to Transform, which I haven't found yet?