Stargazer: Free editor extension for generating space skyboxes
View attachment 1039550 Stargazer is a free editor extension for Unity3d that procedurally generates space skyboxes. Key features Generates space skyboxes Customize point star, nebula, star, sun...
View ArticleTerrain stuff are brighter after opening different scene
Hi all, Please help We are producing a game and we discovered problem with brightness of terrain stuff (trees, grass, etc.). We have bunch of scenes in our game and after the launch when e.g.first...
View ArticleCommands system updated twice per tick?
I was seeing some weird behaviour related to my commands, and I ended up attributing this weird behaviour to the fact that the system that handles commands in my game seems to be run twice for every...
View ArticleSo, Nanite
Today Epic announced a system that can render a near unlimited number of micropolygons that will blow all other render engines out of the water - is there going to be an alternative solution coming to...
View Article[BETA RELEASE] Amplify Impostors
* * BETA RELEASE * * Asset Store Page - Manual -... [BETA RELEASE] Amplify Impostors
View ArticleCode not working
So I have this code That should stop the coroutine after 10 seconds but it doesn't. What is the problem? Code: Code (CSharp): using System.Collections; using System.Collections.Generic; using...
View ArticleAssetBundles, Resources.Load, and "Best Practice" in Unity 2017
I was referred to the Unity documentation, which states that the Best Practice for Resources.Load is to not use it. Instead, to use AssetBundles. I went through the documentation several times, on...
View ArticleWebGL runtime error audio listener
Hi, When attempting to run a level of my game, I get this error with the stack trace below: Code (CSharp): exception thrown: TypeError: Argument 1 of AudioListener.setPosition is not a finite...
View ArticleConvention for parametrised shaders/materials
Hi, I have a shader that does some vertex projecting/transforming, it has a dozen parameters which I tweak all the time and transparency. I then have 2 materials with that shader transparent and...
View ArticleNo option of 2D Vector Composite in Input System 1.0.0?
I'm adding the new input system to an existing game, but when adding the input actions through the editor I'm not getting an option of 2D Vector Composite? I am getting 1D Axis Composite, and if I...
View ArticleRadio PRO - MP3 and OGG-streaming solution
Radio Have you ever wanted to implement radio stations but don't want (or can't) pay an horrendous amount of money? Whenever you like to provide good sound from famous artists for your games or apps,...
View ArticleGetKeyDown not working when moving in a specific direction
So I'm trying to implement a dash mechanic into my game and for the most part, it works really well, I got down the variables I wanted and switched them over to private before noticing that the dash...
View ArticleNativeDisableParallelForRestriction and Burst Performance
Just a quick sanity check question. In Unity's recent blog post on the Burst Compiler, they wrote: Thanks to the C# Job System which ensures that concurrent write accesses are impossible, the Burst...
View ArticleWant to summon enemy in the direction you're looking at
Hello I'm making summoning script in my topdown 2d game that get random position from player Code (CSharp): public Vector3 GetRandomPosition() { float radius = 50f; Vector3...
View ArticleEntities 0.50.0-preview.24 errors
So I've installed Entities 0.50.0-preview.24 in Unity 2021.2.16f1 and I get errors in console related to this package. Eg.,...
View ArticleInput System delta[mouse] add values on click or any mouse button pressed
Hello there, I am switching over from the old input system to the new one and I got stuck with an annoying bug. I basically have the same issue as here :...
View ArticleMouse.WarpCursorPosition() produces mouse delta on Linux but not on Windows?
I am using the mouse delta event from the new input system. But apparently there is a small but important difference as it behaves different on Linux and Windows, producing a mouse delta on the former,...
View ArticleTerrain Shader smooths Polygones?
When creating a terrain, I noticed that the polygons look rounder and softer than they actually are. How does the terrain shader do this and can you emulate this in ShaderGraph?
View ArticleBakery - GPU Lightmapper (v1.9) + RTPreview [RELEASED]
Asset store link: https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Link to RTPreview plugin for Bakery:...
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