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Stargazer: Free editor extension for generating space skyboxes

View attachment 1039550 Stargazer is a free editor extension for Unity3d that procedurally generates space skyboxes. Key features Generates space skyboxes Customize point star, nebula, star, sun...

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Terrain stuff are brighter after opening different scene

Hi all, Please help We are producing a game and we discovered problem with brightness of terrain stuff (trees, grass, etc.). We have bunch of scenes in our game and after the launch when e.g.first...

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Commands system updated twice per tick?

I was seeing some weird behaviour related to my commands, and I ended up attributing this weird behaviour to the fact that the system that handles commands in my game seems to be run twice for every...

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So, Nanite

Today Epic announced a system that can render a near unlimited number of micropolygons that will blow all other render engines out of the water - is there going to be an alternative solution coming to...

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[BETA RELEASE] Amplify Impostors

* * BETA RELEASE * * ​ Asset Store Page - Manual -...​ [BETA RELEASE] Amplify Impostors

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Code not working

So I have this code That should stop the coroutine after 10 seconds but it doesn't. What is the problem? Code: Code (CSharp): using System.Collections; using System.Collections.Generic; using...

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AssetBundles, Resources.Load, and "Best Practice" in Unity 2017

I was referred to the Unity documentation, which states that the Best Practice for Resources.Load is to not use it. Instead, to use AssetBundles. I went through the documentation several times, on...

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WebGL runtime error audio listener

Hi, When attempting to run a level of my game, I get this error with the stack trace below: Code (CSharp): exception thrown: TypeError: Argument 1 of AudioListener.setPosition is not a finite...

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Convention for parametrised shaders/materials

Hi, I have a shader that does some vertex projecting/transforming, it has a dozen parameters which I tweak all the time and transparency. I then have 2 materials with that shader transparent and...

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No option of 2D Vector Composite in Input System 1.0.0?

I'm adding the new input system to an existing game, but when adding the input actions through the editor I'm not getting an option of 2D Vector Composite? I am getting 1D Axis Composite, and if I...

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Radio PRO - MP3 and OGG-streaming solution

Radio Have you ever wanted to implement radio stations but don't want (or can't) pay an horrendous amount of money? Whenever you like to provide good sound from famous artists for your games or apps,...

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GetKeyDown not working when moving in a specific direction

So I'm trying to implement a dash mechanic into my game and for the most part, it works really well, I got down the variables I wanted and switched them over to private before noticing that the dash...

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NativeDisableParallelForRestriction and Burst Performance

Just a quick sanity check question. In Unity's recent blog post on the Burst Compiler, they wrote: Thanks to the C# Job System which ensures that concurrent write accesses are impossible, the Burst...

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Want to summon enemy in the direction you're looking at

Hello I'm making summoning script in my topdown 2d game that get random position from player Code (CSharp):     public Vector3 GetRandomPosition()     {         float radius = 50f;         Vector3...

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Entities 0.50.0-preview.24 errors

So I've installed Entities 0.50.0-preview.24 in Unity 2021.2.16f1 and I get errors in console related to this package. Eg.,...

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Input System delta[mouse] add values on click or any mouse button pressed

Hello there, I am switching over from the old input system to the new one and I got stuck with an annoying bug. I basically have the same issue as here :...

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Mouse.WarpCursorPosition() produces mouse delta on Linux but not on Windows?

I am using the mouse delta event from the new input system. But apparently there is a small but important difference as it behaves different on Linux and Windows, producing a mouse delta on the former,...

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Terrain Shader smooths Polygones?

When creating a terrain, I noticed that the polygons look rounder and softer than they actually are. How does the terrain shader do this and can you emulate this in ShaderGraph?

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Install issue

The installation remains blocked. Anyone know the problem?

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Bakery - GPU Lightmapper (v1.9) + RTPreview [RELEASED]

Asset store link: https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Link to RTPreview plugin for Bakery:...

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