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Canvas on an overlay camera doesn't render when base camera target is a render texture.

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Has anyone else seen this? The canvas is set to "Screen Space - Camera" and renders as expected when the base camera renders to the display. But if you set the base camera to render to a render texture, any canvas on an overlay camera is not rendered. I put an example project up if anyone wants to see what is going on.

https://github.com/johnburkert/RenderTextureTest

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