[Rider] I can't debug players built with another machine than mine
Hello, this is kind of a follow-up of this thread : https://forum.unity.com/threads/i-cant-debug-il2cpp-build-with-rider.1157870/ I am unable to debug players built with another machine than mine, on...
View ArticleInstalling the native Apple silicon editor
Hi everyone. Today we released Unity Hub 3.0.0-beta.6, which supports installing the native Apple silicon editor that we're releasing with Unity 2021.2. You can take two upgrade paths: Spoiler: You...
View ArticleI'm trying to make a custom mesh and this error keeps appearing \/
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 600, VertexCount: 121 UnityEngine.Mesh:set_triangles (int[]) code: Code (CSharp): Mesh mesh; public...
View ArticleNetworkPrefab has a duplicate GlobalObjectIdHash source entry value of 123
Hi there. Every now and then, I get this issue when trying to enter play mode: NetworkPrefab (Example1) has a duplicate GlobalObjectIdHash source entry value of: 951099334! Removing entry from list!...
View ArticleNeed to press Space once then twice to trigger Key Down once
I have a method that is called when the user presses the space key. I start the game, press space, and the method functions as intended! I press space a second time and nothing. I press space a third...
View ArticleSV_ClipDistance in a surface shader
Is it possible to use SV_ClipDistance in a surface shader? My custom per-vertex data looks like this: Code (CSharp): #pragma surface surf vertex:vert struct Input { float2 uv_Albedo; float3...
View Article[Released] ATLAS - Next Gen Terrain Editor - essential tool for creating...
Atlas is a non destructive, next gen terrain editor. It allows you to treat stamps such as mountains, dunes, craters, volcanoes, roads and rivers as regular prefabs. As long-time Unity users we have...
View Article[Released] Orbis - DOTS Terrains
Orbis is a terrain rendering engine built on Unity DOTS, with a focus on extensibility and performance. It can be used for spherical and flat terrains. ❗️ IMPORTANT ❗️ This asset will only works with...
View Article2D Animation 7.0 released for Unity 2021.2
2D Animation 7.0 released for Unity 2021.2 View attachment 944071 We are happy to announce that 2D Animation 7.0 is now available with Unity 2021.2. The focus of this version is on improving the user...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View ArticleMask Map Atlasing - Background Colour?
Hi everyone. I'm in the process of atlasing some textures in photoshop but I'm confused about what the background for a mask map atlas should be. I'm thinking transparent but I'm just not sure. Could...
View Articleerror SC0123: No overload for 'SaveState' matches delegate.
I am extremely new to coding but I cant seem to find an answer to fix this error. Any help would be appreciated. Code (CSharp): using System.Collections.Generic; using UnityEngine; using...
View ArticlePlastic keeps reverting to collaborate after close out or crash
Our team just upgraded to Plastic 2 days ago. We were able to access plastic on the first day, however, we ran into some issues today. Firstly, our intern (a user and not an owner) found that his...
View Article[Resources] Getting Started with Plastic SCM after Collaborate Upgrade
Hi everyone, Here are links to resources to help you get started with Plastic SCM after the Collaborate upgrade. Work in-editor with supported Unity versions If you are using one of the supported Unity...
View ArticleLocalization not working on android phone
hello everybody so in my app I need to show some text in different languages but in the same time(to be spesefic english and french and arabic) so I did this: Code (CSharp): LocalizedString myString =...
View ArticleCinemachine Impulse Shake wont return to original position after shaking
I use Cinemachine Impulse Listener and Cinemachine Impulse Source to generate a shaking effect but it won't return to its original position after shaking. How do you make the camera back to its...
View Article[RELEASED] Perfect Culling - Pixel Perfect Occlusion Culling
View attachment 836890 Perfect Culling enables you to bake pixel perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and taking pictures from...
View ArticleCan I stop auto compile after edit, create or remove a script?
I've unchecked both directory monitoring and auto-refresh but it still compiles every time I edit, create, or remove a script. How to disable Unity to auto-reload? PS.I try both 2021 and 2020 LTS
View ArticleObjects are trying to be loaded during a domain backup.
I just upgraded from 2020.3.30f1 to 2020.3.33f1 and now I get this error: Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour! The game...
View ArticleKeeping scroll wheel zoom, on a 45 degree angle, centered on player
I've got a pretty nice scroll to zoom script on my main camera. It is 90 degree's top down, follows the player and zooms in/out with mouse wheel. It has some clamping for min/max distance and smoothing...
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