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transform.localRotation on wheels for a tank

Hello! I downloaded unity yesterday for a school project and I am completly new to this type of development. I have a tank model with 8 wheels on each side. These are children to the tank body that is...

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Enum values being remembered by name, instead of value

Everywhere else in Unity enum values are being stored by value, but in VS they being stored by name, so If i change the name of enum field without changing the value, all nodes that use this enum will...

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setGlobalInteger does not set a value of Global integer for compute shader

i've stumble upon a bug while using setGlobal function for shaders. the function setGlobalInteger does not set any sort of value to a compute shader. this is the code : Code (CSharp):   private void...

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What is on (secret) sale? - (2nd new thread)

To clean up and to get around some weird, unexplained bugs in the two old "what is on (secret) sale?" threads I am starting a new thread again. Like the old threads, this one is for posting about...

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Cloud Code and Firebase

Hello! Is it possible to use Cloud Code with Firebase. For example, to insert a document into Firestore? Thanks in aadvance

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Objects constantly falling through the ground.

I have an issue with objects being dropped from above a certain hight falling directly through the terrain. I'm aware there are some issues with detection of impacts between small objects at speed,...

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Small Fonts are a big problem

I've noticed this problem more or less across the board on any text heavy unity game. Smaller text just looks awful. TextMeshPro was never a great solution for small text that really requires subpixel...

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So, Nanite

Today Epic announced a system that can render a near unlimited number of micropolygons that will blow all other render engines out of the water - is there going to be an alternative solution coming to...

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[Tower Defense][RTS] Deterrence - Devlog [PC]

A tower defense mixed with real-time strategy where you repel attacking sentient AI robots until they give up. ​Pseudo Gameplay You'll have an object to defend just like most other tower defense games...

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Graph Tool Foundation

So recently I stumbled upon this package called “Graph Tool Foundation”. Its purpose was self explanatory and after downloading it and taking a look at the attached sample I realised it’s potential. It...

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DOTS Input Prototype - Hackweek 2020

Hey everyone, A week ago, we had our annual Hackweek (this time, due to COVID-19, a "virtual" one with everyone working from home) and I used the opportunity to do some prototyping for input in DOTS...

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Physics is broken when loading 3D scene from another scene

I have a little game stump that I am attempting to develop. I have a well fleshed-out player controller. However, when I test the testing scene directly from the editor, it works fine. Yet, when I test...

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Can Baked GI Node be used for Ambient Occlusion?

Hi, I would like to use baked lightmaps in the HDRP / Lit shader to reduce material glossiness in the shadows. But lightmaps probably have a range much greater than 0 to 1. Do you not know how to...

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Single or multi Scane

im making a game that contain more than 15 levels, is it better to make Scene for every level ? or making all of them on single Scene ?

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Index Controllers no longer tracked in OpenXR

As of updating SteamVR to version 1.21.8 I have lost all tracking of my controllers, the HMD still tracks correctly. I tried launching a previous build of the unity project and it also seems to have...

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Pointing my camera to my instantiated player

Hi Guys, I have a camera thats following my player. It was working when my prefab was in the scene. Now its being instantiated by my game manager. I just cannot work out how to reference it. My player...

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[SALE 70% OFF] Dialogue System for Unity - easy conversations, quests, and more!

We highly recommend both articy:draft and the Dialogue System for Unity. We have had a great experience with both of them.Click to expand... --Studio ZA/UM, developer of 2019 Game of the Year Disco...

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TextMesh Pro breaks when the new Unity Play Asset Delivery feature used.

Hi @Stephan_B, Unity recently added support for the Play Asset Delivery (https://docs.unity3d.com/Manual/play-asset-delivery.html) if I start to use it, TextMesh Pro breaks with the following errors....

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Implementing FFR without OVRManager

Is there a way to implement FFR (Fixed Foveated Rendering) without using OVRManager? Here's the info on FFR: https://developer.oculus.com/documentation/unity/unity-fixed-foveated-rendering/ I don't...

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Need help with bullet script

Okay so for a while now I been working on my 3d fps game, And I have been having some problems with my health and damage system. Its not working and I really want to finish it before playing around...

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