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error SC0123: No overload for 'SaveState' matches delegate.

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I am extremely new to coding but I cant seem to find an answer to fix this error. Any help would be appreciated.

Code (CSharp):
  1.  
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5.  
  6. public class GameManager : MonoBehaviour
  7. {
  8.     public static GameManager instance;
  9.     private void Awake()
  10.     {
  11.         if (GameManager.instance != null)
  12.         {
  13.             Destroy(gameObject);
  14.             return;
  15.         }
  16.  
  17.  
  18.         instance = this;...
error SC0123: No overload for 'SaveState' matches delegate.

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