Unity Needs A Method for Ensuring a SerializeField is Not Null (Especially...
With Unity now supporting C# 8.0 and nullable reference types it's now possible to cut down a lot of null checking code and to warn about nullability at compile time. Unfortunately SerializeField by...
View ArticleTime.deltaTime Not Constant: VSync CameraFollow and Jitter
I'm running with VSync at a constant 60fps which is a calculated dt of 16.667ms (blank project with just a cube). When I call Time.deltaTime it varies wildly. Time.deltaTime can be as low as 2ms and as...
View ArticleI'm trying to make a custom mesh and this error keeps appearing \/
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 600, VertexCount: 121 UnityEngine.Mesh:set_triangles (int[]) code: Code (CSharp): Mesh mesh; public...
View ArticleCannot set properties of undefined (setting '1') when running a UnityWebRequest
Hi, We've found that if using Unity 2022 beta with BestHttp2 added to the project that any UnityWebRequest made will result in a type error in the browser. Tested on 2022.1.0b2 & 2022.1.0b10 and...
View ArticleLaunch Main Menu scene for an HDRP project as fast as possible.
How do I launch some very simple scene with 1 unlit image on a quad from my HDRP project as fast as possible at runtime and load everything else in the background after the first (Main menu) scene has...
View ArticleCan't pick sRGB color format for render texture
Unity Version: 2019.4.30f1 Trying to pick R8G8B8A8_sRGB as color format for my render texture, but it automatically sets it back to R8G8B8A8_UNORM need help asap.
View ArticleCompilation of Issues with 0.50
Just spent 8 hours upgrading personal libraries and work project (still in progress) and going to publicly document issues here to save you all the effort 1. EntityQuery.GetSingleton<T> is busted...
View ArticleCinemachine Throws Errors Upon Install From Package Manager
I'm having issues installing Cinemachine to my project. Whenever I try to install it from the package manager a list of errors are thrown (see image). Steps to reproduce: Open a new URP project using...
View ArticleSocial App Template
Asset Store Link: https://assetstore.unity.com/packages/slug/147393 This is template for social app like Facebook made on Unity. Firebase is used as backend. This package contains everything you need...
View ArticleUnity editor crash when tweaking blend shapes in SkinnedMeshRenderer::SkinOnGPU
I'm trying to use blend shapes in 2018.3.1, and Unity is crashing consistently with the following: Code (csharp): Application Specific Information: abort() called Thread 0 Crashed:: tid_307 Dispatch...
View ArticleHDRP no custom shaders?
We ported a project of ours to use HDRP in 2018.2.2. as a test. First thing we noticed is that all custom shaders go pink. After some googling I read in some post around june 2018 that custom shaders...
View ArticleI updated to .50, but my collision & trigger scripts failed
Here's the code that failed: https://pastebin.com/VFW4L0AE It seems only my update it wasn't happy on: protected override void OnUpdate() { System.TimeSpan t; rightNow2 = System.DateTime.Now.Ticks;...
View ArticleUnity Render Streaming Introduction & FAQ
Hi everyone, Welcome to the Unity Render Streaming discussion forum. What is Unity Render Streaming? This is a solution that provides Unity's high definition rendering abilities via a browser. It's...
View ArticleSmall Fonts are a big problem
I've noticed this problem more or less across the board on any text heavy unity game. Smaller text just looks awful. TextMeshPro was never a great solution for small text that really requires subpixel...
View Article[RELEASED] Rival - DOTS Character Controller
Rival is a DOTS character controller built for extensibility & performance, and made with networking in mind. It comes with a samples project that includes a 3D Platformer and a fully-functional...
View Articlepublic and serialized Fields not showing
Hello all, My variables are not showing in the editor. (only normal mode, not debug) I searched in the internet but could not find anything. They are either public or serialized. Errors are enabled in...
View ArticleBrief new API feedback
This is a really quick thread to summarize my thoughts after looking through the changelogs and C# reference source changes related to the newly-released 2022.2 alpha. CancellationToken properties This...
View ArticleMusic producer searching for game
Hello, I’m a music producer and would love to help developers with the music part. I worked with all kinds of music, orchestral, and cinematic. Worked with indie developers in the past too. I created...
View ArticleBunch of errors when generating string tables and selecting String Table...
I imported Unity Localization Package some weeks ago on my project and today I decided to dive into it. I added some new locales, added fallback to them. Then I created some tables, generation works...
View Article[Button] Keyboard and Mouse Highlighting
Hi. I'm working on a code generated menu that should work with both keyboard and mouse inputs. 1. I call EventSystem.current.SetSelectedGameObject(firstMenuOption) to get the first button highlighted...
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