I'm trying to use blend shapes in 2018.3.1, and Unity is crashing consistently with the following:
Unity editor crash when tweaking blend shapes in SkinnedMeshRenderer::SkinOnGPU
Code (csharp):
- Application Specific Information:
- abort() called
- Thread 0 Crashed:: tid_307 Dispatch queue: com.apple.main-thread
- 0 libsystem_kernel.dylib 0x00007fff633f5b66 __pthread_kill + 10
- 1 libsystem_pthread.dylib 0x00007fff635c0080 pthread_kill + 333
- 2 libsystem_c.dylib 0x00007fff633511ae abort + 127
- 3 com.unity3d.UnityEditor5.x...