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Unity editor crash when tweaking blend shapes in SkinnedMeshRenderer::SkinOnGPU

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I'm trying to use blend shapes in 2018.3.1, and Unity is crashing consistently with the following:

Code (csharp):
  1. Application Specific Information:
  2. abort() called
  3.  
  4. Thread 0 Crashed:: tid_307  Dispatch queue: com.apple.main-thread
  5. 0   libsystem_kernel.dylib            0x00007fff633f5b66 __pthread_kill + 10
  6. 1   libsystem_pthread.dylib           0x00007fff635c0080 pthread_kill + 333
  7. 2   libsystem_c.dylib                 0x00007fff633511ae abort + 127
  8. 3   com.unity3d.UnityEditor5.x...
Unity editor crash when tweaking blend shapes in SkinnedMeshRenderer::SkinOnGPU

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