Errors with the URP Debug Manager
Has anyone seen these errors? They go away if I restart Unity but it's getting tedious. I'm on URP 7.1.3 Unity 2019.4 Code (CSharp): NullReferenceException: Object reference not set to an instance of...
View Article[UPGRADE OFFERS✅]Global Illumination Proxy-Fast fully real time GI,Zero...
Global Illumination that works on Unity Free & Pro for every platform, optimized for Mobile. No baking is required, the method is fully dynamic. Area lights proxy, 2ond bounces & IBL have been...
View Articleerror CS0029: Cannot implicitly convert type 'string' to...
I am working on portals for my game and to make them seamless, I am using render textures to display the environment the player is supposed to teleport to. The only thing that wasn't getting "carried...
View ArticleNew UI Widgets
New UI Widgets is a set of widgets and UI interactions; it also includes a widgets generator for the custom data types and converter from default Text to TextMeshPro. Collections: Combobox /... New UI...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View ArticleiOS rejected because ads tracking and tracking policy ... I assume?!?
I'm using unity ads and only initialize it after I showed the popup to ask for tracking permission. Code (CSharp): if (status != ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED)...
View Article[50% OFF!] UniStorm 5.2 - AAA Volumetric Clouds, URP Support, Weather, Sky,...
View attachment 888451 UniStorm fully supports Unity 2018.4+, Unity 2019+, and Unity 2020+! UniStorm 5.0 (a massive free update) is now live on the Asset Store! This update brings new clouds with...
View ArticleCustomizing the editor by removing menus?
I know that it is possible to extend the editor by adding menu's and menu-items. Is it also possible to remove Menu's. For example, to remove the "Terrain" menu completely from the editor? For my...
View ArticleHow do I stop a Coroutine
So I have this Coroutine: Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { [SerializeField] private...
View ArticleCollab vs Plastic SCM
This is to send a message to management. Please voter accordingly. This S*** is costing me money. They should not bork peoples ability to make a living..or steal precious hours from them by forced...
View ArticleUnity 2021.1 Performance Overview
Hello everybody, here we go again with another performance overview update Today I ran the performance tests of my game with Unity 2021.1.0a2 and 2018.1.9f2. I present the results below, just like I...
View ArticleUsing the Standalone client. - Updating Changeset Appears Stuck
Plastic works great for me in the editor but I have problems with the standalone version of Plastic SCM Cloud that I want to use in order to use features such as Labels. My workspace is fully updated...
View ArticleSRP Batcher compatibility for vert frag shaders
Is the sample unlit shader that is available in this page ( https://docs.unity3d.com/Packages/c...riting-shaders-urp-basic-unlit-structure.html ) compatible with the SRP Batcher? Does this mean this...
View ArticleRemote Config Native Collection memory leak
Windows 10, Unity 2021.1.15f1, Remote Config 2.0.1, Android Build Target I call Remote Config Fetch on Awake once on startup and it throws the error "A Native Collection has not been disposed,...
View ArticleCan I get the number of frames in a animation clip from a script?
How can I get the total number of frames in a animation clip from a script?
View ArticleRandom Unity Crashes on related VS Code .cs Save
Prior to the Plastic SCM migration of our project, I rarely if ever got any sort of Crash-To-Desktop when in playback or otherwise when saving a script in VSCode which resides in the Unity Assets...
View ArticleChange Mouse Cursor On Every Button
Hey, i havea custom cursor that imusing for hovering over a button, at the moment im using even triggers to call the function that changes it but i have so many buttons and am wondering if theres an...
View ArticleRotate around moving object
Hey guys you know of a cleaner/ better way to make something rotate around a moving object without the objects speed influence the rotating object so that only the position matters and everything else...
View ArticleBest way to keep of track of hundreds of specific objects in scenes upon reload
It's more of an open question, but what is the best (and most convenient) way to achieve the following: Every level has 200-400 crystals that the player can find scattered across the level, and when...
View ArticleFirst person game_2
When the player is moving, if he hits a wall, he slips through. How can I prevent it from slipping through?
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