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Errors with the URP Debug Manager

Has anyone seen these errors? They go away if I restart Unity but it's getting tedious. I'm on URP 7.1.3 Unity 2019.4 Code (CSharp): NullReferenceException: Object reference not set to an instance of...

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[UPGRADE OFFERS✅]Global Illumination Proxy-Fast fully real time GI,Zero...

Global Illumination that works on Unity Free & Pro for every platform, optimized for Mobile. No baking is required, the method is fully dynamic. Area lights proxy, 2ond bounces & IBL have been...

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error CS0029: Cannot implicitly convert type 'string' to...

I am working on portals for my game and to make them seamless, I am using render textures to display the environment the player is supposed to teleport to. The only thing that wasn't getting "carried...

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New UI Widgets

New UI Widgets is a set of widgets and UI interactions; it also includes a widgets generator for the custom data types and converter from default Text to TextMeshPro. Collections: Combobox /... New UI...

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Comparing different approaches for Events in DOTS

Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...

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iOS rejected because ads tracking and tracking policy ... I assume?!?

I'm using unity ads and only initialize it after I showed the popup to ask for tracking permission. Code (CSharp): if (status != ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED)...

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[50% OFF!] UniStorm 5.2 - AAA Volumetric Clouds, URP Support, Weather, Sky,...

View attachment 888451 UniStorm fully supports Unity 2018.4+, Unity 2019+, and Unity 2020+! UniStorm 5.0 (a massive free update) is now live on the Asset Store! This update brings new clouds with...

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Customizing the editor by removing menus?

I know that it is possible to extend the editor by adding menu's and menu-items. Is it also possible to remove Menu's. For example, to remove the "Terrain" menu completely from the editor? For my...

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How do I stop a Coroutine

So I have this Coroutine: Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine;   public class EnemySpawner : MonoBehaviour {     [SerializeField]     private...

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Collab vs Plastic SCM

This is to send a message to management. Please voter accordingly. This S*** is costing me money. They should not bork peoples ability to make a living..or steal precious hours from them by forced...

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Unity 2021.1 Performance Overview

Hello everybody, here we go again with another performance overview update Today I ran the performance tests of my game with Unity 2021.1.0a2 and 2018.1.9f2. I present the results below, just like I...

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Using the Standalone client. - Updating Changeset Appears Stuck

Plastic works great for me in the editor but I have problems with the standalone version of Plastic SCM Cloud that I want to use in order to use features such as Labels. My workspace is fully updated...

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SRP Batcher compatibility for vert frag shaders

Is the sample unlit shader that is available in this page ( https://docs.unity3d.com/Packages/c...riting-shaders-urp-basic-unlit-structure.html ) compatible with the SRP Batcher? Does this mean this...

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Remote Config Native Collection memory leak

Windows 10, Unity 2021.1.15f1, Remote Config 2.0.1, Android Build Target I call Remote Config Fetch on Awake once on startup and it throws the error "A Native Collection has not been disposed,...

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Can I get the number of frames in a animation clip from a script?

How can I get the total number of frames in a animation clip from a script?

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Random Unity Crashes on related VS Code .cs Save

Prior to the Plastic SCM migration of our project, I rarely if ever got any sort of Crash-To-Desktop when in playback or otherwise when saving a script in VSCode which resides in the Unity Assets...

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Change Mouse Cursor On Every Button

Hey, i havea custom cursor that imusing for hovering over a button, at the moment im using even triggers to call the function that changes it but i have so many buttons and am wondering if theres an...

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Rotate around moving object

Hey guys you know of a cleaner/ better way to make something rotate around a moving object without the objects speed influence the rotating object so that only the position matters and everything else...

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Best way to keep of track of hundreds of specific objects in scenes upon reload

It's more of an open question, but what is the best (and most convenient) way to achieve the following: Every level has 200-400 crystals that the player can find scattered across the level, and when...

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First person game_2

When the player is moving, if he hits a wall, he slips through. How can I prevent it from slipping through?

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