New Input System and Unity Remote 5
Is the new Input System expected to work with Unity Remote 5? I see that the Input Debug panel has a pulldown for Remote Devices, and my iPhone does show up in that list, but when I choose it, I get...
View ArticlesetGlobalInteger does not set a value of Global integer for compute shader
i've stumble upon a bug while using setGlobal function for shaders. the function setGlobalInteger does not set any sort of value to a compute shader. this is the code : Code (CSharp): private void...
View Article[SALE - 70% OFF!] Emerald AI 3.0 (New HUGE Update) - The Ultimate Universal...
View attachment 927044 Version 3.0 Emerald AI 3.0 is now and can be found here: Emerald AI 3.0 For more information regarding this, see the post here:...
View ArticlePlastic SCM really complicated
Why is the entirety of plastic SCM so complicated, all I need to do is just sync a project between two devices which was very easy with collaborate but now using plastic SCM it's a headache to try and...
View ArticleNeed to destroy the object inside of an XR socket interactor
Hello. I am making a crafting system right now, and I need to know how to destroy the object inside of the XR socket Interactor. I have tried methods from the documentation but have received annoying...
View Articlethe forced plastic SCREW YOUR PROJECT management system
It has forced us to turn to unreal, all our prijects are so F***ed, we cant install from scratch cause they are on collab, we cant access those files. we cant migrate properly on the people who have...
View ArticleI2 Localization ( The most complete Localization solution for Unity )
I2 Localization Now Available in the Asset Store I'm glad to announce that the I2 Localization plugin is available in the Asset Store It initially was targeted to improve the localization of NGUI by...
View Article[Released] Ultimate Spawner 2.0 - Spawning Made Easy
View attachment 519443 Asset Store | Documentation Ultimate Spawner 2.0 is a powerful asset that is feature package and makes adding spawning systems to your game easy. Ultimate Spawner 2.0 includes...
View ArticleAnimancer - Less Animator Controller, More Animator Control
View attachment 466661 [itch.io] [Pro] [Lite] [Documentation] [Examples] [Help and FAQ]... Animancer - Less Animator Controller, More Animator Control
View ArticleUsing the Standalone client.
Plastic works great for me in the editor but I have problems with the standalone version of Plastic SCM Cloud that I want to use in order to use features such as Labels. My workspace is fully updated...
View Article► Curved World ◄
Purchase Curved World on the Asset Store Have you ever dreamed about creating games like Subway Surfers, Minion Rush, Animal Crossing etc? Curved World is full shader solution for creating various...
View Article[Best Tool Asset Store Award] Amplify Shader Editor - Node-based Shader...
Thank you!You helped us make the best out of ASE, we would not be here without your support. We're very happy and humbled to be part of the Unity community, this award is for all of you. * Built-in...
View ArticleTransform.position to an emty game object
Hi all. Im pretty new to unity, and i am working on a 2d platformer. I am using portals to transform.position player to another position. I started up with hardcoding the new position in the script,...
View ArticleProblems with remesh
My goal is to edit a (prefab) mesh along a curve. In this case I decided to use a circumference. This is a view from the high of my mesh, a simple parallelepiped: View attachment 1038635 From this mesh...
View ArticleSpace Graphics Toolkit & Planets
Make the space scene of your dreams using Space Graphics Toolkit. This huge collection of space effects can be customized and combined in any way you like, allowing you to quickly make realistic or...
View ArticlePlayer_jump
The current player's script looks like this. using System.Collections; using System.Collections.Generic; using UnityEngine; public class Automove: MonoBehaviour { // Start is called before the first...
View ArticleGet me back to "Collaborate" please
Hello, Unity has forced my project to use Plastic SCM. I was very pleasure with "Collaborate" and i want it back. Now, i cannot publish my game because of useless (for me) Plastic SCM, and i also lost...
View ArticleSmall Fonts are a big problem
I've noticed this problem more or less across the board on any text heavy unity game. Smaller text just looks awful. TextMeshPro was never a great solution for small text that really requires subpixel...
View ArticleLEAN ⚡️ Touch / GUI / Texture / Localization / Transition / Pool
Quickly add touch controls to your game using Lean Touch ― no code required! Simply pick the components you want, customize the settings, and enjoy consistent controls across Android, iOS, and...
View ArticleURP Terrain grass not lit above center of spot or point light
Lately I have encountered a problem where point lights and spot lights only light up the parts of terrain grass that is below the y-coordinates of the light source. No matter the angle, spread or...
View Article