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Textures stretching / glitching in final build only - anyone seen this before?

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Hi All

My project has been progressing fine and then today's build suddenly exhibited a texture glitch that I haven't seen before and don't know how to solve.

It only occurs in the (desktop) build - editor and play mode look fine. I've attached some comparison screenshots to show what is occurring.
View attachment 118793

View attachment 118794

It's like the objects are suddenly failing to respect the UV map and stretching across polys at random locations.

The objects are...

Textures stretching / glitching in final build only - anyone seen this before?

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