Hello everyone,
I am currently working on a pinball project where I control every move of the ball itself using the transform.translate method.
We are working this way to get a full control on the ball and give it specific animation and a kind of cartoonish feature, especially when colliding with special bumpers.
Currently, the ball is "IsKinematic" and all other colliders are triggers so that I can control and calculate the collisions and rebounds by myself.
However there is a small...
Collision Detection for fast moving objects
I am currently working on a pinball project where I control every move of the ball itself using the transform.translate method.
We are working this way to get a full control on the ball and give it specific animation and a kind of cartoonish feature, especially when colliding with special bumpers.
Currently, the ball is "IsKinematic" and all other colliders are triggers so that I can control and calculate the collisions and rebounds by myself.
However there is a small...
Collision Detection for fast moving objects