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VR click events in target texture?

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Testing out UI Toolkit in Unity 2021.3 and I see you can do stuff like:
Code (CSharp):
  1. var element = document.rootVisualElement.panel.Pick(cursor);
However what is the correctly way to simulate a mouse/cursor click event from a custom pointer?

I'm not finding docs for this when it seems like it should be supported.

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