Unity Remote 4 touch input broken since version 1.1 on iOS
Ever since I update my Unity Remote 4 to version 1.1 on iOS, touch input is not registered anymore. It was working fine in v1.0, but now the remote only shows the player image, but I can't press any...
View ArticleSpeechLib.SpVoiceClass:GetVoices does crash my Unity executable
I created a project with Unity (version 4.5.3f3). I only wrote a simple script. The script code is as follow: Code (CSharp): using UnityEngine; using System.Collections; using SpeechLib;...
View ArticleInput.GetAxis vs Input.GetKey
Hi all, I have some code that does the following: - move player around by changing his velocity/position - when player hits a button, the character stops and targets an enemy - by default the engine...
View ArticleWIP Project Circuitry - An Open source sandbox project
The title pretty much says all... Project Circuitry is a open source sandbox game that me and a good friend are working on. We hope that with making an actual functioning game, we can see if indie...
View ArticleDrawing multiple sprites cause a huge performance issue
Alright I've already asked this on answers but I did't get any response so I'll just copy & paste it here because I'm at a dead end at the moment and I can't make any progress with this issue on...
View Article[Official] New Terrain System
Hi all, It's time to add to terrains to the discussion of systems we're upgrading! As with our other discussions, we'll start with a clean slate and see where it goes. We'll summarize and add our own...
View ArticleLooking for a developer to make children's game template
To create a game based on the following example: https://itunes.apple.com/app/id811134847 The developed game shall have all the same functions as in the above example. Including "more games" function,...
View ArticleUnified Coordinate System for String and QCAR
By Bit Barrel Media Here is a system which enables you to use multiple Augmented Reality markers but only use one coordinate system. It is open source and compatible with Vuforia, String, and...
View Articlejoining sprites
Hi Guys, In my game the player begins with 1 elephant character, the aim is to collect other elephants in a logical order. I'm joining the sprites using hingejoint 2d and when the player collides with...
View Article"Vektor" IOS Runner-Slasher
Some shots from my soon to be released Free IOS title. Vektor is an endless, Anime/ Cyberpunk inspired Runner-Slasher game. Follow @chkkll View attachment 112375 View attachment 112371 View attachment...
View ArticleI'm trying to adjust the mouse sensitivity of the First Person Controller...
Hello, I'm trying to adjust the mouse sensitivity of the First Person Controller using a slider in game. Here's the code I'm using: Code (csharp): GUI.Label(Rect(550,260,100,40), "Mouse Sensitivity");...
View ArticleMaking a layer visible only when viewed through a mask
Hello everyone, I'm new to the whole shader thing, and I was wondering if someone could offer some assistance. I'm trying to make it to where, as the title says, a layer in my game is only visible when...
View ArticleChanging Sprite name breaks references in 4.6
Hi, In Unity you can rename assets (sprites, scenes...) without breaking any reference in your scene. Things get updated automatically, I believe this is due to the fact Unity internally uses GUID...
View ArticleScraps - Vehicle combat with buildable vehicles
Original post: ☆Scraps is a vehicle combat game where you build your vehicle from parts.☆ I've always really liked the extensive car customisation in Interstate '76. A while after it came out, I also...
View ArticlePoly|Nav: Pathfinding for Unity2D
View attachment 84247 Now in C# Hello people, I wanted to make an easy to use 2D pathfinding system for the Adventure Game Framework I am working on as to define walkable and non-walkable areas....
View Article"Tic-Tac-Tut" Unity Genre Tutorial support thread.
UPDATED: Tic-Tac-Two is now live in the Asset Store and replaces the older Tic-Tac-Tut. Hi folks, This thread is the support channel for my "Tic-Tac-Two" turn-based game tutorial. (And its...
View ArticleRTS CameraK System - [Real time strategy camera]
Hi, i'm working on a new asset that i will submit to the Asset Store: "RTS CameraK" It's a complete system for real time strategy games that features: Movement, with customization of speed and more...
View ArticleProcedural Generation Question
Hello, we are working on a thread, and are attempting to create a hierarchy which is as follows 10 Planets to a solar system 10 Solar systems to a Star Cluster 50 Star Clusters to a Sector 16 Sectors...
View ArticleVoxel Forge 1.1: Pending Store Approval!
Hi everyone! I have recently released a great tool for Unity that I call the Voxel Forge. It is a vertex painted based voxel modeling utility. It allows you to rapidly create assets/models within Unity...
View ArticleGeneral 2d tweening question
I'm coming to Unity from simple 2D game engines like Corona SDK, where tweens are done by calling transition functions with some params. From what I've read, 2D tweening in Unity is done either with...
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