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Unity Remote 4 touch input broken since version 1.1 on iOS

Ever since I update my Unity Remote 4 to version 1.1 on iOS, touch input is not registered anymore. It was working fine in v1.0, but now the remote only shows the player image, but I can't press any...

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SpeechLib.SpVoiceClass:GetVoices does crash my Unity executable

I created a project with Unity (version 4.5.3f3). I only wrote a simple script. The script code is as follow: Code (CSharp):     using UnityEngine;     using System.Collections;     using SpeechLib;...

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Input.GetAxis vs Input.GetKey

Hi all, I have some code that does the following: - move player around by changing his velocity/position - when player hits a button, the character stops and targets an enemy - by default the engine...

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WIP Project Circuitry - An Open source sandbox project

The title pretty much says all... Project Circuitry is a open source sandbox game that me and a good friend are working on. We hope that with making an actual functioning game, we can see if indie...

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Drawing multiple sprites cause a huge performance issue

Alright I've already asked this on answers but I did't get any response so I'll just copy & paste it here because I'm at a dead end at the moment and I can't make any progress with this issue on...

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[Official] New Terrain System

Hi all, It's time to add to terrains to the discussion of systems we're upgrading! As with our other discussions, we'll start with a clean slate and see where it goes. We'll summarize and add our own...

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Looking for a developer to make children's game template

To create a game based on the following example: https://itunes.apple.com/app/id811134847 The developed game shall have all the same functions as in the above example. Including "more games" function,...

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Unified Coordinate System for String and QCAR

By Bit Barrel Media Here is a system which enables you to use multiple Augmented Reality markers but only use one coordinate system. It is open source and compatible with Vuforia, String, and...

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joining sprites

Hi Guys, In my game the player begins with 1 elephant character, the aim is to collect other elephants in a logical order. I'm joining the sprites using hingejoint 2d and when the player collides with...

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"Vektor" IOS Runner-Slasher

Some shots from my soon to be released Free IOS title. Vektor is an endless, Anime/ Cyberpunk inspired Runner-Slasher game. Follow @chkkll View attachment 112375 View attachment 112371 View attachment...

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I'm trying to adjust the mouse sensitivity of the First Person Controller...

Hello, I'm trying to adjust the mouse sensitivity of the First Person Controller using a slider in game. Here's the code I'm using: Code (csharp): GUI.Label(Rect(550,260,100,40), "Mouse Sensitivity");...

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Making a layer visible only when viewed through a mask

Hello everyone, I'm new to the whole shader thing, and I was wondering if someone could offer some assistance. I'm trying to make it to where, as the title says, a layer in my game is only visible when...

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Changing Sprite name breaks references in 4.6

Hi, In Unity you can rename assets (sprites, scenes...) without breaking any reference in your scene. Things get updated automatically, I believe this is due to the fact Unity internally uses GUID...

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Scraps - Vehicle combat with buildable vehicles

Original post: ☆Scraps is a vehicle combat game where you build your vehicle from parts.☆​ I've always really liked the extensive car customisation in Interstate '76. A while after it came out, I also...

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Poly|Nav: Pathfinding for Unity2D

View attachment 84247 Now in C#​ Hello people, I wanted to make an easy to use 2D pathfinding system for the Adventure Game Framework I am working on as to define walkable and non-walkable areas....

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"Tic-Tac-Tut" Unity Genre Tutorial support thread.

UPDATED: Tic-Tac-Two is now live in the Asset Store and replaces the older Tic-Tac-Tut. Hi folks, This thread is the support channel for my "Tic-Tac-Two" turn-based game tutorial. (And its...

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RTS CameraK System - [Real time strategy camera]

Hi, i'm working on a new asset that i will submit to the Asset Store: "RTS CameraK" ​It's a complete system for real time strategy games that features: Movement, with customization of speed and more...

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Procedural Generation Question

Hello, we are working on a thread, and are attempting to create a hierarchy which is as follows 10 Planets to a solar system 10 Solar systems to a Star Cluster 50 Star Clusters to a Sector 16 Sectors...

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Voxel Forge 1.1: Pending Store Approval!

Hi everyone! I have recently released a great tool for Unity that I call the Voxel Forge. It is a vertex painted based voxel modeling utility. It allows you to rapidly create assets/models within Unity...

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General 2d tweening question

I'm coming to Unity from simple 2D game engines like Corona SDK, where tweens are done by calling transition functions with some params. From what I've read, 2D tweening in Unity is done either with...

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