Hello people,
I wanted to make an easy to use 2D pathfinding system for the Adventure Game Framework I am working on as to define walkable and non-walkable areas. Working more on that part, made up for Poly|Nav...
Poly|Nav is a polygonal based 2D pathfinding solution using A*, that is extremely easy to setup and use!
You just define walkable and obstacle polygons easily, add the provided agent component and it's...
Poly|Nav: Pathfinding for Unity2D