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Would GPU lightmap baking benefited from SLI?

Hi, has anyone had experience with dual GPU on Unity? Would having a SLI setup further accelerate the GPU baking process? Thank you!

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How to use jobs to write in order to NativeList

How would one write in order to a NativeList? Scenario: A mathematically intensive task that doesn't have a dependency on the state of methodically identical parallel tasks will add (unknown prior) 0 -...

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TextMeshPro 2.0.1 regression (from 2.0.0)

Hi, I'm reporting a regression here, in addition to via the Unity Bug Reporter. The documentation ( https://docs.unity3d.com/Packages/com.unity.textmeshpro@2.0/manual/index.html ) indicates that this...

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GameObject jitter using transform.LookAt

I've got a gameObject (health bar) that's childed to a space ship that moves quite rapidly, causing a slight jitter occasionally because the gameObjects transform and scale are constantly being updated...

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MeshKit - 3D Editing, Optimisation and Asset Management Plugin

Hi all, I'd like to introduce MeshKit. MeshKit is an integrated system for editing and optimising meshes, with a deep asset management back-end which cleans your unused assets and helps protect your...

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Where does 4 frames old alloc warning come from?

Hi, Im seeing a pair of these warning per frame, any chance I can find out where they are coming from? There is no further information in the console. I tried full stacktraces (both in leak detection...

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[Best Tool Asset Store Award] Amplify Shader Editor - Node-based Shader...

Thank you!​You helped us make the best out of ASE, we would not be here without your support. We're very happy and humbled to be part of the Unity community, this award is for all of you. * Scriptable...

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[Jobs][Lags] JobTempAlloc has allocations that are more than 4 frames old

Hello, I'm actually using jobs to work with meshes and data. I'm using List/Array both can be resized at any moment into the job Execute(). This message + Spike/Lag appear on log : Internal:...

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check players if their name contains in ArrayList or not

Hello, I was trying to add Players in ArrayList to show them and hide other players. Here is the code: Code (CSharp): public ArrayList Partynames = new ArrayList(); private bool inGroup = false;...

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Fixed Foveated Rendering on Oculus Quest problems

Hello VR Devs, Just wondering if anyone was able to achieve FFR on the Quest in Unity2019.1, as it seems like any setting via the OVRManager.cs does not work, I am using the following code: Code...

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Burst 1.1.1 new release

Hi all, We are pleased to release a new version of Burst 1.1.1 with the following fixes, new features and improvements: Many bug fixes, please upgrade from 1.0.x which is no longer updated/supported...

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[fixed] Project files thumbnails are black

View attachment 452600 View attachment 452603 Hey guys , My project files are shown as black ! when I click on them , The full preview window has no problem showing the item , Also , On smallest...

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How to use Particle System in ECS?

I am trying to make a simple shump game with ECS. I have already written a SpawnSystem and assign a prefab to it, it works fine.The question is my plane was made of serveral cube and particle system....

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33% off sale! [RELEASED] Master Audio - AAA Sound Solution. #1 audio plugin...

33% off! Normal price $60. Master Audio Multiplayer plugin now available with upgrade pricing! Unity 5 audio is awesome. Why do I need Master Audio? FOR MUCH MORE POWER!... 33% off sale! [RELEASED]...

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AI Planner

The AI Planner was released as a preview package during GDC 2019 and was mentioned in the GDC Talk: Unity AI and Machine Learning Tools for Behavior Creation The sample project for the planner is...

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[RELEASED] Ez Screenshot

[ EDITED V 2.7.9 ] Ez screenshot is the perfect tool to take screenshots of your game to use on the stores, share on social media, stores and much more! More than just take screenshots, Ez Screenshot...

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Shader keyword limit

Hello folks! Recently we seen some users experiencing issues with limited keyword count. As result we decided it might be a could time to revisit this problem again. So for some who do not know about...

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Using Apple TV TouchPad Click (joystick button 14) to Trigger OnClick Events...

Hello, When using a Siri Remote on Apple TV and having set the Alt Positive button to joystick button 14 for the "Submit" Input in the Unity Editor's Player Settings, clicking the Touch Pad seems to be...

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[ShowCase] Tweening (progress and performance optimizations)

Table of Contents Problem 1: Memory Allocations (this post) Problem 2: Performance concerns Foreword As I work on this project I thought it'd be interesting to write about some of the performance...

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I can't build my project "UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"

Build completed with a result of 'Failed' UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at...

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