Hello,
I'm actually using jobs to work with meshes and data.
I'm using List/Array both can be resized at any moment into the job Execute().
This message + Spike/Lag appear on log :
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
What is the best way to work with few allocations in Jobs and why this message cause a massive spike ? (Except pre-caching, that is not possible all times)
(Editor,Standalone-Mono,Standalone-IL2CPP)...
[Jobs][Lags] JobTempAlloc has allocations that are more than 4 frames old
I'm actually using jobs to work with meshes and data.
I'm using List/Array both can be resized at any moment into the job Execute().
This message + Spike/Lag appear on log :
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
What is the best way to work with few allocations in Jobs and why this message cause a massive spike ? (Except pre-caching, that is not possible all times)
(Editor,Standalone-Mono,Standalone-IL2CPP)...
[Jobs][Lags] JobTempAlloc has allocations that are more than 4 frames old