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Fixed Foveated Rendering on Oculus Quest problems

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Hello VR Devs,

Just wondering if anyone was able to achieve FFR on the Quest in Unity2019.1, as it seems like any setting via the OVRManager.cs does not work, I am using the following code:

Code (CSharp):
  1. OVRManager.fixedFoveatedRenderingLevel = OVRManager.FixedFoveatedRenderingLevel.High;
I've scoured around to find similar threads on the topic but many seem to also have the same problem, any possible ideas? Unity Version: 2019.1.8f1

Also nothing useful (aside from the line of...

Fixed Foveated Rendering on Oculus Quest problems

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