Hello VR Devs,
Just wondering if anyone was able to achieve FFR on the Quest in Unity2019.1, as it seems like any setting via the OVRManager.cs does not work, I am using the following code:
I've scoured around to find similar threads on the topic but many seem to also have the same problem, any possible ideas? Unity Version: 2019.1.8f1
Also nothing useful (aside from the line of...
Fixed Foveated Rendering on Oculus Quest problems
Just wondering if anyone was able to achieve FFR on the Quest in Unity2019.1, as it seems like any setting via the OVRManager.cs does not work, I am using the following code:
Code (CSharp):
- OVRManager.fixedFoveatedRenderingLevel = OVRManager.FixedFoveatedRenderingLevel.High;
Also nothing useful (aside from the line of...
Fixed Foveated Rendering on Oculus Quest problems