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[Released] BFGames: Simply A* Pathfinding! NOW FREE

Im proud to announce that Simply A* has been accepted to Unity's asset store: Assetstore link! BFGames: Simply A* Pathfinding: a double solution! Try the grid based solution webplayer... [Released]...

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AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND

Hi! My name is Matthew Dear and I am a games music composer/sound designer currently looking to work with game developers. I have been playing and composing music for 10 years covering a wide variety...

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Aurora Tower Defense, free to play browser game or purchasable Android game

The Final Parsec team and myself have just made our first major release, Aurora TD. You can play it for free on our website here (be sure to install the Unity Web Player) and it can also be purchased...

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Which technology to choose for a game like this

Hi guys, so I am debating over wheter to use Photon or uLink for my game. Game is asymmetrical multiplayer first person game, featuring matches of 4v1, something like evolve in terms of game size, but...

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[RELEASED] DunGen Procedural Dungeon Generation

Current Version (Asset Store): 2.5.0 Current Version (Beta): 2.5.1 (Download) DunGen is a Unity editor extension that lets you generate procedural dungeon-style layouts at runtime quickly and easily,...

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Released Advanced AI Pro 4.1 [Supports Unity Free]

Advanced AI Pro is a complete and professional AI solution for Unity game designers, artists (non-programmers). It has the main features of any industry-standard enemy AI behavior, as well as neutral,...

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Instant crash when build for iOS on Windows

Just putting this out here in case anyone else has similar issues that they've traced? I've been working on a backup of my project in Unity 5 beta for a while now and it's going pretty smoothly aside...

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help needed

i can't test my scene on the game tab there was one error on my console, it say like the image i uploaded please help View attachment 122000

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How to Ramdom.Range but if an action is complete???

function OnCollisionEnter (col : Collision) { if(col.gameObject.tag == "Bullet") isdodge = true; escolher = Random.Range (1,6); Debug.Log (escolher); if (escolher == 1 ) vel = 120;...

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How to add some of App Extensions to Unity ios build

Really, how to do it? I want to use, for example, Today Extension for my ios app made in unity. When open my app in Xcode and try to do it with File -> New -> Target -> Application Extension...

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Sticking with Vector2 on a 2D game?

Hello, I've worked entirely with 2D games with unity and so far I noticed that every once in a while, I have to either convert Vector3 to Vector2 manually or cast vectors so that I can say for example,...

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Custom Inspectors - Free

Hi all, it's been awhile since I have contributed anything, so I thought I would share some Custom Inspectors I wrote some time ago. There 6 Custom Inspectors and 1 Editor Window. Here is the link to...

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How would you guys go about making timers?

How would you guys go about making timers? For instance, I have a lot of things that need to happen only a certain amount of time after an object is instantiated, and if and when it does happen, I...

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How do you learn & make your game without your idea being stolen or after...

I have a pretty severe form of depression that keeps me housebound and I spend the majority of my time playing games. I want to make a game and I have an idea. It's not the world's best idea for a game...

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Cannot save any scenes in project

Hey all, I have a very strange issue with my current Unity Project, whereby I can no longer save any scenes, even new ones. Any attempt to save a scene results in the following error:...

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how can i change the boolean to true in this case????

#pragma strict static var isdodge : boolean; var direction; var hit : RaycastHit; var estranho : GameObject; function Start () { direction = transform.TransformDirection (Vector3.up); isdodge = false;...

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Fast Fourier Transform

Hi I've been doing some beats detection project. Now I am able to detection some beats. According to the article I read, the rest part of beats detection must be done with FFT function. I've been...

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How to make character one time shoot in one direction ?

Hey everyone, I design a character can shoot in four direction: up down left right. By using four button: W S A D. The issue is that , when i push those buttons together the character can shoot in...

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Socket.ReceiveFromAsync - Sender EndPoint doesn't work

Hello, For my next online game, I'm developing my network logic out of Unity (as the servers won't be Unity-based and I want to re-use this work on non-Unity project). In my Visual Studio test project...

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Unity free, plugins and native DLLs

Everyone knows that plugins are only supported in Unity Pro. It's also a common knowledge here (on Forums and Answers) that if you have a native dll, you have to put it in Plugins folder and own the...

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