Hello, I've worked entirely with 2D games with unity and so far I noticed that every once in a while, I have to either convert Vector3 to Vector2 manually or cast vectors so that I can say for example, perform operations, especially when I'm getting a position of a gameObject.
Is there a way to work entirely with Vector2?
or from a different approach... would it be better if I just work entirely with Vector3 and just ignore the z axes instead wasting code with casting and such?
Is there a way to work entirely with Vector2?
or from a different approach... would it be better if I just work entirely with Vector3 and just ignore the z axes instead wasting code with casting and such?