Render Texture
Has anyone noticed that there is some loss with regard to the quality of a Render Texture? Is this normal? I have a camera displaying onto a cube and the quality is not as good as what the camera sees....
View ArticleUsing AnimationClip.SetCurve on child object.
If i have 2 cubes, the first is the parent of the second in the hierarchy. How do I aim the relativePath parameter at the child cube? Here is what I have tried, the code is in a script attached to the...
View Articleobject reference not set to an instance of an object. c#
Help. Code (CSharp): using UnityEngine; using System.Collections; public class Underwater : MonoBehaviour { // Attach this script to main camera // And Define variable underwaterLevel up...
View Article[RELEASED] iTS - Intelligent Traffic System
Hi Guys! We have just got live our new Traffic system (iTS - Intelligent Traffic System) Manual documentation Video showing how to setup the lanes and the basics of the system: Links to the asset...
View ArticleUnity 4.5 crashes every time I hit play (for the second time) - MacBook Air
4.3.2 worked fine on my MacbookAir. However, when 4.5 came out. It crashed consistently (when I hit "play/run" on top the second time (first time seems to work). I tried the new 4.5.3 version and I'm...
View ArticleKingdom Hearts Fan-Game 2014-2015
Kingdom Hearts Fan-Game The Childhood action packed game is back! But not with Square Enix©, R3DRAW STUDIOS has decided to recreate the game as an action packed survival from heartless. The game is in...
View ArticlePolyWorld for Unity
PolyWorld: Woodland Toolkit for Unity https://www.assetstore.unity3d.com/en/#!/content/18572 Inspired by the art style of Timothy Reynolds (http://www.turnislefthome.com/), Polyworld is a faceted...
View ArticleSUIMONO Water System - 2.0 BETA Announcement
After many months of work, I'm happy to finally announce that BETA access Suimono 2.0 is now officially open! The BETA is open to all current customers of Suimono. Those who've purchased off the...
View ArticleObjReader - load .obj files at runtime
This has been around a while, but I didn't have a separate topic for it. Version 2.0 is out now! ObjReader loads arbitrary .obj files at runtime...great for modding and other user-created content. It...
View ArticleUsing 3DS Max Particle Flow simulations in Unity
This video is a first look at how MegaCache can be used to import Particle simulations created using Particle Flow in 3DS Max. This now makes it possible to use the power of the particle authoring...
View ArticlePlayerControlScript operations under joystick movement
Hi, I am using PlayerControlScript.CS file to navigate the human 3ds model character in Unity very well. Using shortcut keys 'W', 'A', 'S', and 'D' on the desktop, I'm able to move the character front,...
View Article[RELEASED] JSON .NET For Unity 3.5+ with AOT Support
JSON .NET for Unity is now only $20! Serialization is integral to persisting data. This community has been extremely supportive of my asset and I wanted to return the favor by making sure it is...
View ArticleSlider: Clickable area is defined by background rect: Uncool
The area where a slider reacts to a mouseclick is definded by its Background Rect Transform. So a very thin slider is nearly impossible to get hit by touch/mouse. It´s a bit cumbersome to define a...
View Article[Official] The collected il2cpp forum topic.
In following of our blogpost about the future of scripting and il2cpp, we wanted to centralize discussion about it here, next to the comments. We're very excited to be talking about this. We'll all be...
View ArticleTeaching exchange
Just thought of a quick idea. Would somone be interested in exchange of teaching each other? I want to improve in c# for unity. You could learn basics of terrains making and texturing from me. Would...
View ArticleHow do I prevent root motion completely with a humanoid mecanim?
Hi guys, simple question (I guess) How do I prevent my character from drifting? Even if I turn on "bake into pose" in every setting the XZ position still changes a little. Is it even possible to not...
View ArticleTime of Day - Dynamic Sky Dome
Current version: 2.1.0 Time of Day is a package to easily render physically based realtime atmospheric scattering. It is possible to adjust all atmospheric parameters to model different types of...
View ArticleWhere to start?
Hello, Let me preface this by saying I have had an interest in developing games for a few years now. It seems every few months I find myself re downloading Unity, trying out a few tutorials, and...
View ArticleWhy do you hate Horror Games?
Hello Guys, We are in the middle of creating a horror FPS game. We are fully aware that there are a great deal of people who hate horror games with a passion. If you are one of those people please...
View ArticleHow hard is to move from Unity3d to custom built game/engine.
Hi there, For past few years I have been working with game engines (GameMaker and Unity3D). I have been coding in JavaScript and mainly in C#. "So our routine is to add Model/Sprite to our project,...
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