4.3.2 worked fine on my MacbookAir. However, when 4.5 came out. It crashed consistently (when I hit "play/run" on top the second time (first time seems to work). I tried the new 4.5.3 version and I'm still having this issue.
UPDATE: Tried 4.6 beta (17) and exact same thing is still happening.
UPDATE: I have traced it down to an Application.LoadLevel causing the crash. If I use LoadLevelAsync, it's fine.
OSX 10.9.4
Proc: 1.86GHZ Intel Core DUO
Memory - 4GB
I saw the other post about the USB...
Unity 4.5 crashes every time I hit play (for the second time) - MacBook Air
UPDATE: Tried 4.6 beta (17) and exact same thing is still happening.
UPDATE: I have traced it down to an Application.LoadLevel causing the crash. If I use LoadLevelAsync, it's fine.
OSX 10.9.4
Proc: 1.86GHZ Intel Core DUO
Memory - 4GB
I saw the other post about the USB...
Unity 4.5 crashes every time I hit play (for the second time) - MacBook Air