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Using 3DS Max Particle Flow simulations in Unity

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This video is a first look at how MegaCache can be used to import Particle simulations created using Particle Flow in 3DS Max. This now makes it possible to use the power of the particle authoring systems in Max and soon Maya and Blender to create detailed and realistic behavior for such things as smoke, rain, snow, leaves etc.

This video shows a Particle Flow simulation of smoke in a turbulent wind being exported via a...

Using 3DS Max Particle Flow simulations in Unity

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