Hello,
I want to implement Multiplayer into my game before I begin thoroughly developing the game. I understand there are different ways of doing this, one is using the MasterServer that is hosted by Unity, and others such as Photon that require subscriptions.
What I want to do is what several other Unity games do, such as Unturned. You supply an IP address, a port, and a password, and you can connect to the specified server (Assuming it's running). How does this work? Is this using the...
Implementing Multiplayer with MasterServer
I want to implement Multiplayer into my game before I begin thoroughly developing the game. I understand there are different ways of doing this, one is using the MasterServer that is hosted by Unity, and others such as Photon that require subscriptions.
What I want to do is what several other Unity games do, such as Unturned. You supply an IP address, a port, and a password, and you can connect to the specified server (Assuming it's running). How does this work? Is this using the...
Implementing Multiplayer with MasterServer