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What exactly is considered "moving static colliders"?

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I have read and heard ( from UNITE videos ) many times that moving static colliders is a big no-no, so if you're gonna move something that has a collider then you should always add a rigidbody.

But I'm confused as to what is considered "moving" a static collider? For example, in my scene I have some object which all have a MeshCollider, but no rigidbody. Each of them has a script attached which changes their position when something happens, like so:

Code (csharp):
  1.  
  2. public Transform target;...
What exactly is considered "moving static colliders"?

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