Hello, guys. It seems that with standard shaders we are not able to achieve "absolutely rough" material, which will not reflect any light at all. Is it feature of PBR, bug or am I missing some settings?
Here is example:
View attachment 125471
As you can see, coach has unnatural specular light, which rough wooden parts shouldn't have in real life. To see it more clearly I added two completely black cubes. One of them (which have specular too) have Standard shader with black spec and 0...
"Absolutely rough / non smooth" material with Standard shader
Here is example:
View attachment 125471
As you can see, coach has unnatural specular light, which rough wooden parts shouldn't have in real life. To see it more clearly I added two completely black cubes. One of them (which have specular too) have Standard shader with black spec and 0...
"Absolutely rough / non smooth" material with Standard shader