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"Absolutely rough / non smooth" material with Standard shader

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Hello, guys. It seems that with standard shaders we are not able to achieve "absolutely rough" material, which will not reflect any light at all. Is it feature of PBR, bug or am I missing some settings?

Here is example:
View attachment 125471

As you can see, coach has unnatural specular light, which rough wooden parts shouldn't have in real life. To see it more clearly I added two completely black cubes. One of them (which have specular too) have Standard shader with black spec and 0...

"Absolutely rough / non smooth" material with Standard shader

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