Ok so each player is different and each player has different interests, needs, requirements, learning curve, level of excitement, attitude, patience, values, etc. An ideal game would be very sensitive to the user, understand the user, adapt the experience to the user, and create the best experience for THIS user, with no regard for any others. This is all about relevancy.
A few parallels....
In the world of e-commerce, it used to be you could throw one website experience at everyone and treat...
Predicting the future - relevancy to the user
A few parallels....
In the world of e-commerce, it used to be you could throw one website experience at everyone and treat...
Predicting the future - relevancy to the user