I'm trying to bring some DAZ Studio characters into Unity, and I ran into an issue. Apparently, there is a 65535 vertices limit for a mesh:
Meshes may not have more than 65535 vertices at the moment. Mesh 'FullTop_42769-skinInstance' will be split into 2 parts: 'FullTop_42769-skinInstance_MeshPart0', 'FullTop_42769-skinInstance_MeshPart1'.
UnityEditorInternal.InternalEditorUtility
rojectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()
View attachment 125561
Anyone...
65535 vertices limit
Meshes may not have more than 65535 vertices at the moment. Mesh 'FullTop_42769-skinInstance' will be split into 2 parts: 'FullTop_42769-skinInstance_MeshPart0', 'FullTop_42769-skinInstance_MeshPart1'.
UnityEditorInternal.InternalEditorUtility
rojectWindowDrag(HierarchyProperty, Boolean)UnityEditor.DockArea:OnGUI()
View attachment 125561
Anyone...
65535 vertices limit