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65535 vertices limit

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I'm trying to bring some DAZ Studio characters into Unity, and I ran into an issue. Apparently, there is a 65535 vertices limit for a mesh:

Meshes may not have more than 65535 vertices at the moment. Mesh 'FullTop_42769-skinInstance' will be split into 2 parts: 'FullTop_42769-skinInstance_MeshPart0', 'FullTop_42769-skinInstance_MeshPart1'.
UnityEditorInternal.InternalEditorUtility:projectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()

View attachment 125561

Anyone...

65535 vertices limit

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