[RELEASED] JSON .NET For Unity 3.5+ with AOT Support
JSON .NET for Unity is now only $20! Serialization is integral to persisting data. This community has been extremely supportive of my asset and I wanted to return the favor by making sure it is...
View ArticleInventory Plus, awesome inventory, crafting and equipment asset
Hello, we are just about to launch our new asset Inventory Plus. It was a work of more than two months developing, testing and designing an asset which will cover all the functionality an AAA inventory...
View ArticleIs there a Unity specific function to extrapolate a rigidbody's new position...
I'm self teaching myself programming and Unity and sometimes it's a real detriment not to have a lecturer to ask, but I'm trying to work out a moving target's new position over time (2D in my case)....
View ArticleIs there a Unity specific function to extrapolate a rigidbody's new position...
I'm self teaching myself programming and Unity and sometimes it's a real detriment not to have a lecturer to ask, but I'm trying to work out a moving target's new position over time (2D in my case)....
View ArticleAll files are seen as starting with _. underscore dot and my windows 7 pc...
I am using unity4.5.4.f1 on windows 7 pc basic license. I just bought the k4 manufactura mobile environment bundle imported it into a project and I am getting 100s of errors that folders/._filename is...
View Articlepixel artist
hi im ariyan and been doing pixel art for a while , and finished 2 projects for mobile you can check my works here http://ariyan-hm.deviantart.com/
View ArticleCan someone convert these scripts to C#
hello, Can csoembody please convert these scripts to C#? healthbarenemy.js Code (JavaScript): ]var target : Transform; function Update () { var wantedPos = Camera.main.WorldToViewportPoint...
View ArticleWebGL: iTween breaks, but only when not in development build?
I was playing around with trying to get an existing project to work in webGL, and found that when I attempt to tween an object, the webGL player locks up in what looks like an infinite loop of some...
View ArticleDetect if touch is inside a specific rect transform area.
I have 2 rectangle set up on where each is designed for a different functionality. How do I do this? Code (CSharp): public void OnPointerDown (PointerEventData data) { if(Touch is inside...
View ArticleLet's talk about player death
Or: what does your game do when the player fails? Unless you're making a zen game (or your game is just ridiculously easy) it's going to happen at some point. If you're making a masocore platformer,...
View ArticleAsset Store Publishing takes over a week!
Is this normal? I published it 23rd October and it's 28th now, and in their mail they say it will take just a few bussiness-days!
View Article[SALE 50%!!!] Next Update: 400 MEGA Magic Spells - Neatwolf's Particle FX...
Hi, I've just launched the new Particle FX package and I'd like to hear from you all the content you'd like to find inside it. The theme is Fantasy&Magic View attachment 116026 Please list...
View ArticleAnyone programming on a laptop?
With Kids my most consistent free time is the hour or so before work and lunch. I can't tote my PC around so I'm looking into getting a laptop that I can work unity on and I'll just save my work to...
View ArticleMesh Baker LOD [RELEASED]
THIS ASSET REQUIRES MESH BAKER 2 Make your open world fly! It's like static batching and LOD combined! In test scenes drawcalls are reduced by 95%. rendered vertices reduced by 60%. A replacement for...
View ArticleNodeCanvas (Behaviour Trees | Dialogue Trees | State Machines)
View attachment 112051 "One Canvas. Many Possibilities" Features Design modular and reactive behaviours using the power of Behaviour Trees and Hierarchical State Machines together within an intuitive...
View ArticleWriting Singletons, Help
I have 2 Singleton example scripts (A and B) Is there any difference in the two? Is one way better than the other, perfomance or otherwise? Please explain Singleton example A Code (CSharp): using...
View ArticleHelp with collision
I am trying to check if an object is colliding with another object, then if it is, play a function. Here's what I have so far. I keep getting errors after running the game and am lost. Code (CSharp):...
View ArticleSource control vs GI Cache
Thanks for the beta, looks awesome so far! We are sharing our project over SVN but when committing I noticed lots of files in the Library/GiCache. My first thought is to ignore on commit but I wanted...
View ArticleWebGL build size for empty scene is huge. Optimisation tips and tricks?
Hello all, I created a new project, saved the empty scene and made a build with these settings: Optimisation Level: Fastest (very slow builds) Development mode: unchecked Player Settings / Other...
View ArticleiOS builds: Reflection probes? Canvas? Performance?
So far, I've had little success in getting a worthwhile iOS build from Unity 5 beta 9. 1) Any build I have tried with a Canvas simply hasn't worked. Got to the loading screen, then it freezes (and even...
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