I was playing around with trying to get an existing project to work in webGL, and found that when I attempt to tween an object, the webGL player locks up in what looks like an infinite loop of some kind. I haven't dived into the iTween code, but this is what starts the mess:
(The second Debug.Log is never reached)
Now, normally I wouldn't sweat it, because honestly I expect some code to break in the webGL version, especially with it in beta. What...
WebGL: iTween breaks, but only when not in development build?
![[IMG]](http://puu.sh/ct7hJ/0bd8c317e3.png)
(The second Debug.Log is never reached)
Now, normally I wouldn't sweat it, because honestly I expect some code to break in the webGL version, especially with it in beta. What...
WebGL: iTween breaks, but only when not in development build?