Implementing pause
Hi all, I've been working with the time.timescale to try and implement a clean way to pause the game (i.e. avoid stopping all coroutines, deactivating player input, stopping all characters' movement,...
View ArticleHow to make a sword deal damage?
Hi, I'm making an RPG game in unity 2D. I have a character with a sword as a child object. I have the sword swing at the enemy but I don't understand how to organize my scripts in order to deal damage...
View ArticleHandling large amounts of text in Unity (for dialogues and story)
Hi, I'm making a shooter game for which we're creating 4 characters. Since we're not using voice acting, a chunk of the story is told through text and dialogues. I believe that the best way to make...
View Article[RELEASED] Easy Touch
Hi, EasyTouch 3.1 is available Link to Asset Store Web Player Forum support Allows you to quickly and easily develop actions based on a touchscreen, joystick button. All major gestures are recognized...
View ArticleUnity 4.6 UI Script : Instanciate Gameobject under scrollview and position them?
Hello! I'm trying to position instanciated gameobject (through scripts) under the content of a scrollview... The problem I have is they don't show at all at the right place, so I'm confused to what to...
View ArticleOnly one language is shown in the App Store
Hi! I have a Unity game that has menus inside in four different languages that can be changed in the game settings: In english, in spanish, in italian and in finnish. However in the App Store there is...
View ArticleRelief Terrain Pack (RTP) v3 on AssetStore
Example scene that come with RTP3.1 (this artwork IS included in the package): Example scene - 8 layers, no overlap mode, snow, hollow terrain (cave tunel blended with terrain) List of new features is...
View ArticleMacbook Air with 4GB RAM safe bet for Unity 5?
Hey guys, I know nothing final has been announced around Unity 5 requirements but I'm just wondering if anyone knows whether 4 GB of RAM will be reasonably safe to build / compile mobile games with...
View ArticleA problem about unity and the way it keep in mind the inputs.
Hello, I'm pretty new in unity and I'm meeting my first big problem, I did not find solution on the internet maybe due to my lack of English vocabulary. Here is my problem: I'm using 3 hits (or more)...
View ArticleIssues with raycast
Hi, I first apologize for my bad english, foreigner talking. I'm getting mad on some strange behaviour i have on my project. I have a basic map with walls and holes and npcs moving in it. Their move...
View ArticleFirst person controller jumping problem
Hello, For a physics based 3D puzzle game I made a rigidbody based FP player (standard capsule shape). This game is tile based (image 1). Originally I used raycasting, but since the game has 90 degree...
View ArticleUnity 4.5: 2D Colliders + Rotation Change
So.... Unity 4.5 Physics Updates has done... ahem... interesting things. 4.3.4 = 2D collider attached to an object. Rotate object on X axis. Since collider is 2D, it does not rotate. It completely...
View ArticleRock Log - The Unity Log you have always wanted!
Rock Log is now finished and available for purchase in the Asset Store! https://www.assetstore.unity3d.com/#/content/14864 Check out the trailer here Rock Log is a very powerful and useful tool that...
View ArticleCreate Adaptive A.I. in your games using coAdjoint Orbit
Introducing coAdjoint Orbit. Orbit is an adaptive A.I. editor extension for Unity bringing true artificial intelligence to Unity for the first time. Orbit uses an uncomplicated editor, meaning Orbit...
View Article[WIP] Robson - Unity 3D Platformer
Hey everyone. I want to share a little bit info about my 3D platformer I am working on. I think this genre is dying now and It is my favorite genre by the way, remember all good times playing ps1,ps2...
View ArticleWhy doesn't Layout Element have Max values?
Why doesn't Layout Element have Max Width and Max Height? Without this, as far as I can tell, it is impossible to do a shrink-to-fit text box which wraps text (and expands the height) when a maximum...
View ArticleFighting game colission
This is close to fighting game collision I can get to. I used the collision from Brackeys Code (JavaScript): #pragma strict var Damage : int = 50; private var Distance : float; var MaxDistance :...
View Article[Released] Scary Sound FX
Scary Sound FX : Sound effects library suitable for survival horror games. The perfect pack to design a dark atmosphere. If you want to afraid your gamers, you are at the right place ! Royalty Free :...
View ArticleMonoBehaviour Component order, like menu "Move Up" and "Move Down" in script
I use a script to convert components to other components, when i click convert it: copies values, destroys old component, and adds new component with values example: converting x to y component...
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