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Handling large amounts of text in Unity (for dialogues and story)

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Hi, I'm making a shooter game for which we're creating 4 characters. Since we're not using voice acting, a chunk of the story is told through text and dialogues. I believe that the best way to make this is to have a file that contains all of the text where I can pull specific lines to display them in the character´s windows (think Star Fox). Of course I'd also like to avoid having a plain text file so that players won't access the dialogues beforehand. What's the best way to do this? Thanks in...

Handling large amounts of text in Unity (for dialogues and story)

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