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Parsing XML without GC allocations.

Hi, I'm currently parsing xml files of between 15 and 40 mb in size on iOS. For the most part, the data I'm interested in will be in the form of vectors and floats once the file is parsed. There are...

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[WIP] The Core Chronicles - Action Adventure RPG

The Core Chronicles - Reborn So I previously posted about this game about 4 or 5 months ago as Christmas Ham Games and almost got a alpha client out.... Then I got a syntax error with no trace-back...

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[RELEASED] Cyberpunk 3776 - Shoot em Up for PC & MAC

Cyberpunk 3776 harkens back to the glory days of arcade shoot-em-ups. It all begins on a postapocalyptic earth and proceeds into space. Ultimately, your journey will be a metaphor about life and death,...

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IndieEffects: Bringing (almost) AAA quality Post-Process FX to Unity Indie

For those looking for any type of image effect (especially motion blur) for unity free, I present my Indie Effects Package! This uses Texture2D.ReadPixels to capture the screen and put it in a texture...

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Character Baker

Get it at the Unity Asset Store. Webplayer Demo Character Baker is tool for connecting skinned to skeletons objects together. Also it has features for combining various mesh items... Character Baker

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How can I create a path for car

I want to create a path that a car has to follow. How can I do this?

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TerrainHeight to Vector3 (SampleHeight ERROR)

Hy guys i'm using this script to geneare a collider for each trees. The x and z pos are correct but i can't figure out how to make the y works correctly.. this is my code where is the problem?? Code...

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[Released] IOS Native Unity3D Plugin

I would like to present IOS Native Unity Plugin. With this plugin you can easily access Game-Center, In-App Purchases, iCloud and a lot more from within Unity, on your IOS device. The plugin comes with...

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Does Unity have any engine callbacks that a script can hook into (like Update.)

I am looking for a way to get a non-MonoBehavior script instance to run every frame. Currently I am handling this by calling a function in the script from a monobehaviors Update() function, but I'd...

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Pixel Tank 3D

Hi, Just the video trailer of my last game, made at 100% with Playmaker. It's a multiplayer game, made with Photon. I will let you know when the game will be validated by Apple. Thanks !

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APE - Articulated Physics Engine for Robust Joints and Powerful Motors

Joints to the Physics Engine are like Shaders to the Rendering Engine. They are the fundamental building blocks to construct advanced physics models for games including cars, tanks, robots, mechs,...

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Dynamic Bone - Realistic swaying ponytail and bouncing boobs

Dynamic Bone apply physics to character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically. Features - Very easy to setup, no programming...

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Handheld.PlayFullScreenMovie showing blank in Android

Greetings, I'm trying to get a short movie (.mp4) to play on my Nexxus5 device. I have Unity Pro and the video I want to play works both in Unity's preview and will play on the Nexxus if opened from...

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[LAUNCH PRICE 50%!!!] 312 MEGA Magic & Spells - Neatwolf's Particle FX Pack 03

Hi, I've just launched the new Particle FX package and I'd like to hear from you all the content you'd like to find inside it. The theme is Fantasy&Magic View attachment 116026 Please list...

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LocalNotification IOS 8

Hi all, I have a problem with IOS 8 LocalNotification using Unity for IOS, IOS-7 work perfectly, there has been some change in the IOS 8 for not work? Do not ask me not to start if you want to allow...

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UE4.5 released...

Mods, please don't kill me for that, but the speed of their development is breath taking. https://www.unrealengine.com/blog/unreal-engine-45-released Looks like it becomes a valid alternative in the...

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Adapting to different screen resolutions

Hi, Does anyone know the best techniques to maintain your game's ratio and images resolution regardless of the monitor it's played in? Ideally, if the game is played in a different screen ration, I'd...

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Shader Forge - A visual, node-based shader editor

Hello! After about 5 months of development, Shader Forge is finally ready to be released publicly With Shader Forge, I wanted to bring AAA quality shading to Unity with massive amounts of flexibility...

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S-Inventory: Dynamic inventory system!

​Introduction: This is an inventory system that anyone can setup in few minutes. This system is easy to edit from the inspector without having to modify scripts. It’s suitable for RPG games. This...

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What's the best way to keep a GameObject from getting saved?

I have a ton of *child* GameObjects that I generate both in the editor and at runtime. I don't want to save them in the Unity scene file, because I'm using git so they will create tons of data/noise...

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