We are basically riding the bench for uouselves
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View Articlestream a music problem
Help me to Stream a music ... !! i want to play a music from web when my app is running and this is my codes but i don't know why it doesn't work : url : http://uploadco.ir/uploads/1hu0x1rt2b17v66uscv.ogg
View ArticleEducating The Client
I am freelance and because of the nature of this business..much like wanting to be in a metal band in the 80's and a rapper in the 90's+..there is a steady flow of new wannabe gamemakers...without the...
View ArticleEnvironment clipping?
Hello, I was wondering if there is anyway to fix environment clipping?
View ArticleBreaking Glass/Mesh in Unity C# tutorial
Hi there, I just started making videotutorials for Unity, and here's my first tutorial. Hope some of you'll find it useful! Click here to download the sourcefiles for this tutorial as a unitypackage
View ArticleRaycast issue (Unity b20)
Hi, I seem to have encountered problem with raycast/dynamic colliders. Reproduction should be fairly easy. Try firing many raycasts ?from different distances? (I am using rigidbody first person...
View ArticleUnity locks up when using multiple scripts.
Hello, I am almost finished with developing a game that has endless rooms that have doors that lead to the next rooms, and dressers in each room. Each of the doors have keypad locks on them (where each...
View Article[WIP] Easy metrics and achievements toolset
Hi all Just finished my latest pet-project a week ago, and has been working full-speed on the next one since then. I'm making a tool to allow unity creators to easily implement metrics, stat-tracking...
View ArticleCar Paint Shader PRO [RELEASED]
View attachment 40886 LINK TO ASSET STORE... Car Paint Shader PRO [RELEASED]
View ArticleAndroid Racing Game
Death Race on Google Play Yes, Death Race. Breathtaking. Jason Statham would be proud
View ArticleDifferent shader (or passes) on 2 different cams per layer.
Hi , Is there any way to use a different shaders on another cam but rendering the same layer? For example: Cam1 renders default.layer object normal Cam2 renders default.layer objects black (into...
View ArticleNeed advice on linking objects (Bones, Parenting, Joints)???
I'm creating meshes for robots using Blender and am trying to work out the best way to animate them in Unity. By animate I don't mean animation using keyframes, rather I mean let's say you have a robot...
View ArticleOOP and what it means to me
Object oriented programming means that you have a game designing engine. This engine has code written to organize the syntax necessary.. What that means is the code of the engine defines the syntax....
View Article100 Fantasy Medieval Buildings Pack
So I started making a hand painted medieval fantasy house pack a few days ago. I'm unsure how big the pack will be yet, and yeah its still very WIP. I barely had free time since I started so I didn't...
View ArticleiTween Visual Editor
Hello everyone, I'm releasing today my iTween Visual Editor for Unity 3. You can read all about what it can do and download it here. The short version is that you can take a GameObject, attach an...
View Article[RELEASED] Breadcrumb Ai - v1.2 Now Available
[ASSET STORE] Breadcrumb Ai Customize your enemies' brains' Includes full top-down shooter demo Features - Ranged or Melee ground enemy types - Follow players - - > Works with multiple players -...
View Articlethis made me cry!
hey guys i added 2 .dlls (scripts folder) for mysql on unity and i am using free version of unity when i build it as standalone it does not work... free version doesnt allow this?HOW AM I GOING TO...
View ArticleIs a computer game anything other than a very large program?
Edit: The reason I made this topic was the start a discussion about the often understated, nitty gritty details of how games are made. As I said, I feel that I've wasted years that should have been...
View ArticleOnCollision and AddForce
I started with a simple task: To have a steadily bouncing ball. However with bounciness set to 1 that ball keeps bouncing higher and higher. So I added this to the OnCollision:...
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