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Unity locks up when using multiple scripts.

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Hello,
I am almost finished with developing a game that has endless rooms that have doors that lead to the next rooms, and dressers in each room. Each of the doors have keypad locks on them (where each keypad lock is a separate game object that has lock.js attached to it). Each door can be unlocked when the correct number is entered into the keypad lock, (where lock.js of the lock object communicates with the 'locked' variable in door.js of the door object). Everything works fine until I add...

Unity locks up when using multiple scripts.

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