Is there a way to implement FFR (Fixed Foveated Rendering) without using OVRManager?
Here's the info on FFR:
https://developer.oculus.com/documentation/unity/unity-fixed-foveated-rendering/
I don't want to install the Oculus Integration asset:
https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022
I don't want the overhead or conflicts?
Thanks,
Vanz
Here's the info on FFR:
https://developer.oculus.com/documentation/unity/unity-fixed-foveated-rendering/
I don't want to install the Oculus Integration asset:
https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022
I don't want the overhead or conflicts?
Thanks,
Vanz