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2 players, 1 canvas. Why can't I do this?

I created a fairly simple 2D rummy-like card game. One player against 3 bots. I'm trying to make it multiplayer. I cloned a Netcode Lobby app and added my canvas to the main scene. I can connect a host...

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[RELEASED] "Logic Forge" 1.2 Code Generation

Formula: Third Person Controller: Build And Load Runtime: BehavioursTree: Code generation: Homepage:... [RELEASED] "Logic Forge" 1.2 Code Generation

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Networking: feedback and questions

[Edited September 2020] In the Road to 2021 blog, we committed to a fully-supported solution for networking for Game Objects. This forum will continue the games networking discussion related to Game...

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Object reference not set to an instance of an object.

I've been trying to set up a 3D melee attack script based on one of Brackey's videos and I keep getting the same error when I interact with the object, instead of it taking damage, I get this error. I...

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WebGL Saving Issue

I have looked into saving with WebGL, and it seems everyone says to do this: "The solution is to avoid using PlayerPrefs and Application.persistenDataPath and save to the path...

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[RELEASED] Perfect Culling - Pixel Perfect Occlusion Culling

View attachment 836890 Perfect Culling enables you to bake pixel perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and taking pictures from...

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RenderGraphTexture high memory usage

Is there a way to optimize / reduce the size of all these RenderGraphTextures ? There are many 2048, and on consoles that 500 mb is a big sacrifice. View attachment 1039253

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error SC0123: No overload for 'SaveState' matches delegate.

I am extremely new to coding but I cant seem to find an answer to fix this error. Any help would be appreciated. Code (CSharp):   using System.Collections.Generic; using UnityEngine; using...

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Photon Networking

Hi there! I was start using Photon PUN Networking 2 in free version and really want to switch to 370$ per month But I still stuck in this issue. So I want to know how to get all rooms in the lists?...

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ScriptableRenderPasses cannot consistently access the depth buffer

A fairly common need when writing custom render passes in URP is rendering to one or more rendertargets while ztesting against (and possibly zwriting) the actual camera depth buffer. i.e. inside...

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I'm trying to make a custom mesh and this error keeps appearing \/

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 600, VertexCount: 121 UnityEngine.Mesh:set_triangles (int[]) code: Code (CSharp):       Mesh mesh;     public...

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2D Animation 7.0 released for Unity 2021.2

2D Animation 7.0 released for Unity 2021.2 View attachment 944071 We are happy to announce that 2D Animation 7.0 is now available with Unity 2021.2. The focus of this version is on improving the user...

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Behaviour not detected error

Hey, so when I try to import this script to the character, it gives me this error: "Can't add script component 'SC_FPSController' because the script class cannot be found", blah blah blah. Does anybody...

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Clearing memory is extremely difficult

For weeks now I have been working on memory issues, I can see that the memory increases between scenes, this causes issues on consoles, I tried everything I can to make it go down, an empty scene...

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Sign in link broken

Hey all. I'm currently trying to log into the unity hub for Linux, however, when I click the link it opens a blank webpage in my browser. I'm running on Ubuntu 20.04 (which I know is non-PORf but I've...

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Index Controllers no longer tracked in OpenXR

As of updating SteamVR to version 1.21.8 I have lost all tracking of my controllers, the HMD still tracks correctly. I tried launching a previous build of the unity project and it also seems to have...

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Serious question, any ETA when this will go out of beta?

Will it even go out of BETA? seems like new issues occur every new release...

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Current Control Scheme

Hi, I've setup a control scheme in C# that works fine, using the Input System for Unity. It uses the context commands to check when certain actions are performed and stores the relevent bool/vector2's....

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[RELEASED] Magica Cloth

Hi everyone! Magica Cloth is a fast cloth simulation that runs on Job System + Burst Compiler. Ideal for shaking hair, skirts, breasts and more! Supports both Transform and mesh vertices. Now on sale...

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KH2 Gummi Camera

Not sure if this the correct place for this but.... I am creating a game similar to the gummi ship mission in Kingdom Hearts 2 and right now I am getting confused on how they created their camera for...

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