The system of dismemberment of people
Greetings! I want to make a system of dismemberment of people in the style of the Ultimate Gore System But I don't know where to start studying the material As I understand it, the idea is that you...
View ArticleNo Specular Highlight In Material With Baked Light
Point light in realtime mode gives correct specular highlight, and any baked light looks flat. Unity 2017 / View attachment 403444
View ArticleBest Unity books for an experienced C# programmer?
I need someone to recommend a good book for a C# programmer who's new to Unity. I already have some experience with DirectX/C++ as well as MDX, XNA Framework, SlimDX and SharpDX, so I know a good bit...
View ArticlePink textures in the Tile Palette
I created and added six textures to the GrassPlatform Tilesets. I named them in sequential order beginning with GrassPlatform_TileSet_26. https://i.imgur.com/KSIU40J.png After dragging the updated...
View ArticleNet Standard 2.0/2.1 vs .NET 4.x - what is newer/better?
At a superficial level (my limited understanding) Net Standard 2.0/2.1 should be something older than .NET 4.x, but it seems these are two different things, and I have no idea what's newer/better, or...
View ArticlePhysics is broken when loading 3D scene from another scene
I have a little game stump that I am attempting to develop. I have a well fleshed-out player controller. However, when I test the testing scene directly from the editor, it works fine. Yet, when I test...
View ArticleI updated to .50, but my collision & trigger scripts failed
Here's the code that failed: https://pastebin.com/VFW4L0AE It seems only my update it wasn't happy on: protected override void OnUpdate() { System.TimeSpan t; rightNow2 = System.DateTime.Now.Ticks;...
View ArticleVersatile Aerodynamics Package
Welcome to The Versatile Aerodynamics Package thread, The Versatile Aerodynamics Package is a set of physics behaviors which implement flight in your Unity project. This package strikes a balance...
View ArticleObjects constantly falling through the ground.
I have an issue with objects being dropped from above a certain hight falling directly through the terrain. I'm aware there are some issues with detection of impacts between small objects at speed,...
View ArticleRealToon (An AAA Toon/Anime Shader and Stylized)
View attachment 990387 An AAA Anime/Toon Shader, Achieving Real Anime/Toon Look. (Anime/Toon/Cel shader.) [For Games, Animation/Film & Illustration] Features: - Realtime/Dynamic Lighting - You can...
View ArticleMouse Pick Issues
I thought I had the quirky mouse pick action all figured out, but now it's back to laugh in my face. >.< What should the checklist be to make sure that I am able to use the mouse pick in a 2D...
View ArticleHow to set an if (Input.GetAxis ("Vertical")){ script?
Not letting me do that. Presuming I'm going to have to declare a value as well or something
View ArticleHow to use visual scripting in edit mode?
Hey Guys, does visual scripting have to be used at runtime? I want to pre-process some of the logic in edit mode, is it possible to do that? Thanks.
View ArticleSplines and using them for content generation
First of all I'd like to say I'm really enjoying the new Splines - I think they mostly work really well and are very easy to work with! Having worked with them for a bit, I do have a few suggestions...
View ArticleWhy does (not) unrolling a loop affect the accuracy of the computations within?
Note! This question is a duplicate of my question at StackOverflow (https://stackoverflow.com/questions...ffect-the-accuracy-of-the-computations-within). I have chosen to post it here as well to reach...
View Article[FREE] YAPP - Yet Another Prefab Painter (Open Source, GitHub)
YAPP - Yet Another Prefab Painter Introduction There are already many prefab painters available for Unity, this is yet another one. In case you have use for this one, feel free to download and use...
View ArticleUse Fallback Font from Font Weights Assets?
Is it possible to use the fallback font from font weights assets? I currently have this setup: Font Base SDF Font Weights - 300 - Font Light SDF - 700 - Font Bold SDF Fallback Font - - Font Base...
View ArticleSSR PBR Accumulation Half resolution tracer and denoising.
HDRP's SSR is still very bad. PBR accumulation can only be used on static images such as screenshots. There is no denoising like the EA Stochastic SSR. Just like path tracing accumulation, the previous...
View ArticleDramatic slowdown of build process
Hi, I am really desperate here. Spoiler 2021.1.28 - 0:48s 2022.1.b6 - 4:43m Details In my project I am building addressables programmatically. I now did a test upgrade to the beta 6 to see if there are...
View ArticleBunch of errors when generating string tables and selecting String Table...
I imported Unity Localization Package some weeks ago on my project and today I decided to dive into it. I added some new locales, added fallback to them. Then I created some tables, generation works...
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