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Best Unity books for an experienced C# programmer?

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I need someone to recommend a good book for a C# programmer who's new to Unity. I already have some experience with DirectX/C++ as well as MDX, XNA Framework, SlimDX and SharpDX, so I know a good bit about game development. Unity is such a rich and feature-packed environment though I feel a bit overwhelmed trying to figure out the best way to accomplish things. I find myself reinventing a lot of wheels that don't need to be reinvented. With my past programming experience, my first...

Best Unity books for an experienced C# programmer?

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