Advertisement.isReady problem
Method Advertisement.isReady get wrong information. Scenario: 1. I click a button, method 'Advertisement.isReady(zoneID)' returns true and I invoke method 'Advertisement.Show(zoneID)' to render ad,...
View Articlenew uGUI mask doesn't work for some android devices.
I have many devices, and on one of them, the mask does not work correctly. Does someone have the same issue ? This is on a Wiko Clink Slim (Android 4.1.1) The English button does not use a mask, the...
View ArticleConcave Collider - Generate compound colliders with one click! [RELEASED]
Hello everyone! We're pleased to anounce the release of our Concave Collider component. The Concave Collider is a component for Unity that enables complex and accurate collisions. In Unity mesh to mesh...
View ArticleSimple Waypoint System (SWS) - RELEASED
Simple Waypoint System (SWS) is an editor extension that allows you to create waypoints and paths very easily right within the editor. With those created, you can then tell any kind of game object to...
View ArticleUGUI vs NGUI?
So i made the mistake of jumping on the Daikon Forge GUI bandwagon. It's now time to rip it all out and replace it with another GUI system. I'm used to using NGUI for all my GUI needs (until i tried...
View ArticleShow me yours and I'll show you mine
I'm really happy to see a dedicated audio section here in the forum. Thanks Unity! I thought it might be cool to see where all the audio people do their thing, so here's a picture of my little spot....
View ArticleHow can i get rid of these lines in my scene
My scene is not clear, why it is showing these lines ? How can i get rid of these ? https://www.dropbox.com/s/3cr0a82sgvdnv9x/Screenshot 2014-11-24 02.11.58.png?dl=0
View ArticleSurfwace Shader overwrite Lightingfunction
Hi there, I'm digging through the standard shader source code and I'm totally overhelmed . Can anybody tell me how I can adjust the standard lighting function when writing a PBS-Surface Shader? I want...
View ArticleUnity 5 release date?
Well just pre ordered the v5.0. For sure it looks great. But when will it be released??? I pre ordered v4.0 back in end July 2012 and it was released in mid November 2012. So slightly less than 4...
View ArticleRacing Game Kit - Complete Toolset for creating Super Cool Racing Games
Racing Mechanics. Out of the box. Great news! You don't have to worry about racing mechanics anymore. Racing Game Kit is one of the most complete tool-set around. It provides many configurable options...
View ArticleHEROIC FANTASY CREATURES FULL PACK VOLUME 2
Hi there! Here it comes!! HEROIC FANTASY CREATURES FULL PACK Volume 2 is now available as a special offer both on Unity Asset Store and Protofactor Store. DIRECT LINK TO ASSET STORE This pack currently...
View Article[B13]Disable Continuous Baking by default
Hi UT Guys, is there a way to disable Continuous baking by default, so everytime we create a new scene it's not baking instantly? it make unity unstable and always crashed eventhough it was an empty...
View Article[RELEASED] Universal Fighting Engine
Universal Fighting Engine v1.5 (changelog) Universal Fighting Engine (or UFE) is a toolkit designed to help you develop your own 2.5D fighting game, using a highly customizable open source* framework...
View ArticleWoah what happened to the forums?!
As I mentioned in another thread when we changed a couple of forum names ready for this change, we've done a reshuffle. Our main goal with this was to sync everything with Learn and Documentation...
View ArticleShoeBox: 2d gamedev tools
This is a non commercial (free) Adobe AIR app (Win, Mac) that emphasizes on drag and drop tools. The majority of these tools are Game Development related. Its a collection of tools that I developed and...
View Articleload level on touch
I have made my game and menu but now I just need a script so when the enemy gets in a certain range or "touches" my character, it will load my menu scene (Im a little stumped with this code but i know...
View Article[B14] Lightmap Display dialog doubled
Hi Guys, Umm... i think just one Lightmap Display dialog is suffice View attachment 119431
View ArticleHow much memory does Unity 5.0 consume on your computer?
I'm just curious. I think my Unity installation uses too much memory when going into Play Mode. When I start Unity - over 500 MB Going into Play Mode - 800 MB - over 1000 MB In Play Mode - 560 MB...
View ArticleUnity 5.0 pre-order beta now available
Hey there! If you are a pre-order customer or Unity Pro subscriber, you can now download the Unity 5.0 pre-order beta. Head over to the blog for more information:...
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