Hi there,
I'm digging through the standard shader source code and I'm totally overhelmed
. Can anybody tell me how I can adjust the standard lighting function when writing a PBS-Surface Shader? I want to write a simple adjustment of the Standard Shader of just flipping the light direction (I think it's "gi.light.dir") to get reflections and highlights on the other side of a (transparent) material (for a "scratchy" cockpit window which gets lighted from the outside).
I'm on beta13, Deferred...
Surfwace Shader overwrite Lightingfunction
I'm digging through the standard shader source code and I'm totally overhelmed

I'm on beta13, Deferred...
Surfwace Shader overwrite Lightingfunction