TowerDefense ToolKit v2.0
​ One of the top paid 'complete projects' on AssetStore, TowerDefenseToolKit (TDTK) is a an easy to use and flexible Unity game engine coding framework designed for construction of TowerDefense(TD)...
View ArticleRealistic effects pack [Asset Store]
Hello all. I decided to make a new effects pack, that uses the particle system and uv-animation. Realistic effects pack v1 View attachment 93921 This package includes 34 main effects + 26 effects of a...
View Article2D Toolkit - 2D in Unity made simple [RELEASED]
2D Toolkit is now available on the Asset Store for $65. Official website with FAQs and support form Official documentation wiki 2D Toolkit on the Asset Store 2D Toolkit is a set of tools to provide an...
View ArticleJust need to vent here...
I love games, I always have ever since I was a kid! I've always always wanted to create them and every time I try to, I just seem to fail, not because I can't be bothered or give up it's just that I'm...
View ArticlePassing arbitrary float values to vertex shader in texcoord - should they lie...
Hi, I need to pass two floating point values for use in calculations in a vertex shader and, since it doesn't require texture coordinates for anything else, I'm currently encoding these values in...
View ArticleAre we ever going to see a 4.6 Stable?
I feel like I'm going crazy over here. Why is the UI taking so insanely long? UE4 had theirs out in a matter of months and Unity is taking years. I thought we were supposed to get 4.6 this summer and...
View ArticleuMech - Total Mecha Kit
uMech - Total Mecha Kit Avandgarde Mecha/Robot Physics & Models​ What is uMech? uMech is a total package for developing realistic mecha in your game with Unity 3D. That includes inner skeleton...
View ArticleGUI - Text/Font size and adjusting it for Screen size/Resolution
Hello, So at the moment I was just setting up some GUI interfaces for the player however after finally getting over the hurdle of scaling / screen size and textures, I've come across "TEXT". Basically...
View ArticleBehavior Designer - Behavior Trees for Everyone
Behavior Designer Available on the Asset Store View attachment 95970 ​ Behavior Designer is a behavior tree implementation designed for everyone - programmers, artists, designers. Behavior Designer...
View ArticlePowerPact
Heya, Here is a project me and one other person did a while ago and is now public. He did the design work and I did everything else including 3D and programming....
View ArticleA orbital game WIP
After making my first game from scratch and publishing it on google play, I wanted to keep going with another game. I remember playing a game a long time ago where you orbited a planet and tried to...
View ArticleBest MBaaS Solutions
Hi guys, tl;dr What's your preferred mobile backend solution? I've been shopping around for an all serving mobile backend solution, and thought it'd be a good idea to get the communities experience /...
View ArticleAny source like this?
Hello, First I don't know if is the correct thread session. But I come here to know if there is any Unity 3D source like CS, CSGO, etc, to download and edit? If possible please answer this thread....
View ArticleBest Tools for Designing Sprites
Hey, i am learning Unity and i want to know what are the best tools for designing sprites? i have google it but haven't find a good answer yet. Thanks!
View ArticleEditing PBS Shaders?
Is there a guide anywhere on editing the PBS shader, I have an old shader I have been using which has a vert shader that adjusts the vertex positions in a certain way Iand I would like to be able to...
View ArticleS-Inventory: Dynamic inventory system!
​Introduction: This is an inventory system that anyone can setup in few minutes. This system is easy to edit from the inspector without having to modify scripts. It’s suitable for RPG games. This...
View ArticleGI Cache folder in Unity 5 beta 13
The GI Caching folder for Unity is now located at %appdata%\Unity\Caches\GiCache\ (i.e. c:\users\windowsuser\AppData\Roaming\Unity\Caches\GiCache\) For those of us with small SSD's as their primary...
View ArticleIntroducing vBug: Visual Debugging | Playability testing | Usability testing
Great news! vBug is finally live! After a year of development and testing, vBug has been accepted by Unity and is now available in the asset-store:...
View ArticleWow haha, I feel stupid.
Has anyone ever sat for hours upon hours trying to wonder why your script just doesn't work when it turns out you just forgot to put it on the Player? HAHA.
View ArticleMonument Valley loses 5* ratings to 1* ratings for charging for additional...
Now that's ridiculous! http://www.theguardian.com/technology/2014/nov/13/monument-valley-new-levels-reviews I wonder what's going on lately. I mean usually games did cost $50+ in the good old C64 days...
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