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iTS - Intelligent Traffic System [WIP]

Hi Guys! We are currently working on a new Traffic system, we are calling it iTS - Intelligent Traffic System. Here is a web demo: Web Demo! Super simple physics web demo (This demo does not use any...

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Text to Speech [Dll] for Win32

Hi, Unity (Indie and Pro) can speak now. Sorry, only for Windows standalone Need a Voice Recognition solution? Try this The "VoiceSpeaker.CS" file Code (csharp):   // Voice Speaker  (c) ZJP  // //...

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NoesisGUI : XAML-based User Interface [RELEASED]

Discover the most powerful User Interface solution based on XAML >> Buy from Asset Store >> Download the Trial NoesisGUI is our user interface framework built on hardware accelerated vector...

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Raycast only shooting on certain layers?

I'm making a Portal clone, and I have a code that is supposed to shoot only onto objects with certain layers. I start by defining the variable: Code (CSharp): public LayerMask canShootAt; Later in the...

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[WIP] Tower of Life, the - Retro RPG

Hello! I decided to spend my time on post-apocalyptic, fantasy, retro RPG inspired by Fallout (gameplay) and Secrets of Mana and other old school JRPGs (graphics) for desktops and smart phones. Here is...

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HORIZON[ON] - Make your horizons look real

View attachment 108229 Webplayer demo HERE! Features: make your worlds appear huge smooth horizon blending instead of a harsh line works for terrains of any size highly adjustable 1 draw call mobile...

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C# ....How to hook a self-defined function in another script?

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Maya help -- Transparent textured planes

So I've been modeling and texturing in Maya for a few weeks now for a Unity project and every once in a while when I start to deal with planes they end up transparent. Meaning you can see through the...

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HEROIC FANTASY CREATURES FULL PACK VOLUME 2

Hi there! Here it comes!! HEROIC FANTASY CREATURES FULL PACK Volume 2 is now available as a special offer both on Unity Asset Store and Protofactor Store. DIRECT LINK TO ASSET STORE This pack currently...

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Running Audio in Background

Hey folks, I'm developing an app, and one of its features is the ability to play music. I would like my app to continue to play music when, for instance, the user goes to a lock screen. Is there any...

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Particle Playground

Particle Playground is a toolset which enables you to be creative in new ways of altering and rendering particles. What it does Particle Playground 2 is a framework which extends the capabilities of...

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Procedural quest generation

In the other thread, a judgment system gives characters: An importance value for each Motivation (Security, Pleasure) Affinity values (like/dislike) toward other characters. Characters also have other...

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Realistic effects pack [Asset Store]

Hello all. I decided to make a new effects pack, that uses the particle system and uv-animation. Realistic effects pack v1 View attachment 93921 This package includes 34 main effects + 26 effects of a...

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Modular 3D Mesh to 2D Sprite

Hello! I am working on a Unity 2D project. I am designing my graphical assets in 3ds Max and then rendering them out to be placed into a spritesheet. The issue I'm having, is that I'm attempting to...

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uMech - Total Mecha Kit

uMech - Total Mecha Kit Avandgarde Mecha/Robot Physics & Models​ What is uMech? uMech is a total package for developing realistic mecha in your game with Unity 3D. That includes inner skeleton...

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Dark Unity3D Site Skins

Reduce the amount of light shining into your eyes when reading the Forums, Documentation, Release Notes, or other supported Unity3D sites. I originally made multiple skins for various different Unity...

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Unity 4.6 Bitmap font?

Hi, Is it possible to use Bitmap font with the new UGUI system? I am used to NGUI and the artists I work with are always using bitmap fonts for our games, but I can't find a way to use a bitmap fonts...

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Portal Physics

I'm making sort of a portal clone. When the player hits one of the portals I have a script that makes the player's transform.position equal to the other portal's transform.position. The problem is that...

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Awarding experience in a ORPG

Here's something I don't see discussed very often, most people typically just think there's only one ways of gaining experience. When you complete a task. However there's some questions I have to you...

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EditorGUILayout: Controlling SetActive on SerializedObjects from Inspector

Hi On my game control script, I have a group of game objects in the scene that I'd like to be able to switch on and off via my inspector script using EditorGUILayout. I have used...

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