In the other thread, a judgment system gives characters:
Characters also have other data that I'll describe by way of an example quest:
Procedural quest generation
- An importance value for each Motivation (Security, Pleasure)
- Affinity values (like/dislike) toward other characters.
Characters also have other data that I'll describe by way of an example quest:
Farmer Fred offers the player 50 gold to kill 5 wolves in his field.
- World State...
Procedural quest generation