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Modular 3D Mesh to 2D Sprite

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Hello!

I am working on a Unity 2D project. I am designing my graphical assets in 3ds Max and then rendering them out to be placed into a spritesheet. The issue I'm having, is that I'm attempting to create modular assets, which just doesn't work with a standard perspective camera. Switching to orphographic projection fixes this, I however then lose details such as the floor. I initially tackled this by simply cutting the undesired areas from the image, however this method fails for repeating...

Modular 3D Mesh to 2D Sprite

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