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Liquid Voxels

Alpha Release 18! Spoiler: What is the alpha and is the state of code during alpha? I want to explain what I'm describing as my alpha release and under what conditions the tool will be updated. The...

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Best To Implement Multiple Maps in an FPS

I am currently using uLink for my networking and running an authoritative server. I currently have only been using one scene on the sever and client for testing. I want to starting adding more maps to...

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City Generator

WEBSITE: http://wireddevelopments.com/citygenerator/ ASSET STORE: https://www.assetstore.unity3d.com/en/#!/content/24993 WEBPLAYER: http://wireddevelopments.com/citygenerator/demo.php MOBILE (Android)...

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[Released] GoogleFu

GoogleFu - A fusion of the Unity development tools and Google Spreadsheets. Harness the power of Google Spreadsheets within Unity while developing your game. GoogleFu allows you to import data from...

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Rotorz Tile System for painting 2D and 3D tiles!

View attachment 45121 Paint scenes easily using 2D or 3D tiles. Work with multiple systems at different scales to design a variety of experiences from platform action to top-down shooters. Learn More |...

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[WIP Title] Beat 'em, 2D, sidescrolling, Beat 'em up.

Hey all, RiokuTheSlayer here! I'm just posting a little thread to talk about my game, more of a hobby game. I have no title for it yet, so I just called it "Beat 'em". It's got barely anything right...

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WIP Small Works Game / Programming Thread

Post any Unity related small programming / game work in this thread for feedback. I accidentally deleted the old thread because I clicked a button I was not meant too I'm sorry. Feel free to post again...

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Gamelogic Grids: A library for hex, tri, rhombille (and square!) grids

Grids is a C# library for building grids for your games. We wanted it to make implementing grid-games fast, and to prove it, we made a game a day for 30 days. 30 Day Trial...

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Unity 5 release date?

Well just pre ordered the v5.0. For sure it looks great. But when will it be released??? I pre ordered v4.0 back in end July 2012 and it was released in mid November 2012. So slightly less than 4...

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Colorify - realtime color-swapping without additional texture maps

Colorify contains several shaders that let you easily recolor your assets without use of color masks or any additional textures - just use your ready textures and tell what colors you need to swap....

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Love Sounds

Today's "Staff Pick of the Day" in the Asset Store is "Signature Sounds Of Playstation : Blood, Guts, and Gore". The Unity staff chose this to highlight today. The description says: "...the Blood,...

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MMO Construction Kit

Hi all, we are currently working on a full solution system for developing a MMORPG game with Unity. Unity will be used as the client with our own Server Software which will allow people to connect to a...

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Reflection Probes best practices?

The reflection probes are pretty awesome, but I'm curious how to proceed with more complex room shapes. If you're walking on a very reflective floor you want to be able to see the sensible reflections...

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Deferred shading fog on opaque objects

Hey there, Ran into a weird limitation where fog doesn't work with opaque objects in deferred shading. Is this going to change? Why does fog work on transparent and alphatested objects and has anyone...

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Unity Networking Creating Rooms

Hello Everyone, I am working on a networked game with unity and came across some trouble. I am trying to implement a match making system. I have already a game that lets multiple players connect to the...

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[Released] Atavism MMO Creator

Atavism Beta version has been submitted to Unity Asset store, awaiting for approval. If you need additional information you can find it on our Atavism website www.atavismonline.com Atavism opens up the...

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Raptor Combat - arcade aircraft shooter

Raptor Combat is a 2.5D action arcade aircraft shooter. Carefully pilot your F-22 Raptor past enemy lines in an attempt to eliminate as many enemy aircraft as possible. This project is fairly small in...

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Collection Script

I'm attempting to have a sphere that I would like to be collected by the player. I've tried a few different scripts used in YouTube tutorials but none have worked for me. Below is a script I am...

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Asset bundle storage location

It appears that asset bundles are stored in Cache and if user clears the temporary cache. It deletes the asset bundle. Is there a way to configure changing asset bundle storage location to persistent...

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Serialization crash

Unity is crashing when I attempt to serialize an array of ScriptableObjects, it doesn't happen everytime though and I have no idea why. I'm getting this error: m_ByteOffset + m_TypeTree->m_ByteSize...

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