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OnSerializeNetworkView and rigidbody2D

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I'm new to Unity networking. As a learning exercise I started with the following tutorial that many have suggested.

http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/

The tutorial is written for 3D. I'm trying to adjust it for 2D.

Everything works well until the step where I replace the default synchronization of the transform with my own OnSerializeNetworkView function in PlayerMovementScript.cs. Comments on the blog indicate others...

OnSerializeNetworkView and rigidbody2D

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