Quantcast
Channel: Unity Forum
Viewing all articles
Browse latest Browse all 1466670

[SOLVED] Duplicating Players After Multiple Logins

$
0
0
After each login to my server, each client instantiates an extra prefab for itself, and causes each previous client to spawn an extra one, ad infinitum.

[​IMG]

My guess is that this has something to do with buffered RPC calls - each new client calls its own Network.Instantiate, and also receives each previous Network.Instantiate. I don't understand how this causes previous clients to receive new instantiations that they can then control (each window in the...

[SOLVED] Duplicating Players After Multiple Logins

Viewing all articles
Browse latest Browse all 1466670

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>