After each login to my server, each client instantiates an extra prefab for itself, and causes each previous client to spawn an extra one, ad infinitum.
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My guess is that this has something to do with buffered RPC calls - each new client calls its own Network.Instantiate, and also receives each previous Network.Instantiate. I don't understand how this causes previous clients to receive new instantiations that they can then control (each window in the...
[SOLVED] Duplicating Players After Multiple Logins
![[IMG]](http://i.imgur.com/sJoVYe5.png?1)
My guess is that this has something to do with buffered RPC calls - each new client calls its own Network.Instantiate, and also receives each previous Network.Instantiate. I don't understand how this causes previous clients to receive new instantiations that they can then control (each window in the...
[SOLVED] Duplicating Players After Multiple Logins